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  2. Audio equipment testing - Wikipedia

    en.wikipedia.org/wiki/Audio_equipment_testing

    Those who test and evaluate equipment can be roughly divided into two groups: "Objectivists", who believe that all perceivable differences in audio equipment can be explained scientifically through measurement and double-blind listening tests; and the "Subjectivists", who believe that the human ear is capable of hearing details and differences ...

  3. Sound test - Wikipedia

    en.wikipedia.org/wiki/Sound_test

    A sound test is a function built into the options screen of many video games.This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural, Stereophonic and later Surround sound.

  4. Audio-to-video synchronization - Wikipedia

    en.wikipedia.org/wiki/Audio-to-video_synchronization

    If the sound source is 340 meters from the microphone, then the sound arrives approximately 1 second later than the light. The AV-sync delay increases with distance. During mixing of video clips normally either the audio or video needs to be delayed so they are synchronized. The AV-sync delay is static but can vary with the individual clip.

  5. Surround sound - Wikipedia

    en.wikipedia.org/wiki/Surround_sound

    The first and simplest method is using a surround sound recording technique—capturing two distinct stereo images, one for the front and one for the back or by using a dedicated setup, e.g., an augmented Decca tree [20] —or mixing-in surround sound for playback on an audio system using speakers encircling the listener to play audio from ...

  6. Audio analyzer - Wikipedia

    en.wikipedia.org/wiki/Audio_Analyzer

    An audio analyzer is a test and measurement instrument used to objectively quantify the audio performance of electronic and electro-acoustical devices. Audio quality metrics cover a wide variety of parameters, including level, gain, noise, harmonic and intermodulation distortion, frequency response, relative phase of signals, interchannel crosstalk, and more.

  7. MUSHRA - Wikipedia

    en.wikipedia.org/wiki/MUSHRA

    MUSHRA stands for Multiple Stimuli with Hidden Reference and Anchor and is a methodology for conducting a codec listening test to evaluate the perceived quality of the output from lossy audio compression algorithms. It is defined by ITU-R recommendation BS.1534-3. [1] The MUSHRA methodology is recommended for assessing "intermediate audio quality".

  8. YouTube Music - Wikipedia

    en.wikipedia.org/wiki/YouTube_Music

    YouTube Music is a music streaming service developed by the American video platform YouTube, a subsidiary of Google.The service is designed with a user interface that allows users to explore songs and music videos on YouTube based on genres, playlists, and recommendations.

  9. Noise measurement - Wikipedia

    en.wikipedia.org/wiki/Noise_measurement

    Noise measurement can also be part of a test procedure using white noise, or some other specialized form of test signal.In audio systems and broadcasting, specific methods are used to obtain subjectively valid results in order that different devices and signal paths may be compared regardless of the inconsistent spectral distribution and temporal properties of the noise that they generate.