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A pattern is a string of characters intended to match one or more user inputs. A literal pattern like WHAT IS YOUR NAME will match only one input, ignoring case: "what is your name". But patterns may also contain wildcards, which match one or more words. A pattern like WHAT IS YOUR *
A string-searching algorithm, sometimes called string-matching algorithm, is an algorithm that searches a body of text for portions that match by pattern. A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet ( finite set ) Σ.
In computer science, pattern matching is the act of checking a given sequence of tokens for the presence of the constituents of some pattern. In contrast to pattern recognition , the match usually has to be exact: "either it will or will not be a match."
The reason that this works is that in lining up the pattern against the text, the last character of the pattern is compared to the character in the text. If the characters do not match, there is no need to continue searching backwards along the text. If the character in the text does not match any of the characters in the pattern, then the next ...
In computer science, an algorithm for matching wildcards (also known as globbing) is useful in comparing text strings that may contain wildcard syntax. [1] Common uses of these algorithms include command-line interfaces, e.g. the Bourne shell [2] or Microsoft Windows command-line [3] or text editor or file manager, as well as the interfaces for some search engines [4] and databases. [5]
A comma separated list of the fields to use. Allowed fields are title, text, auxiliary_text, opening_text, headings and all. &cirrusMltUseFields (true or false) use only the field data. Defaults to false: the system will extract the content of the text field to build the query. &cirrusMltPercentTermsToMatch: The percentage of terms to match on.
With online algorithms the pattern can be processed before searching but the text cannot. In other words, online techniques do searching without an index. Early algorithms for online approximate matching were suggested by Wagner and Fischer [3] and by Sellers. [2] Both algorithms are based on dynamic programming but solve
To find a single match of a single pattern, the expected time of the algorithm is linear in the combined length of the pattern and text, although its worst-case time complexity is the product of the two lengths. To find multiple matches, the expected time is linear in the input lengths, plus the combined length of all the matches, which could ...