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  2. Downcasting - Wikipedia

    en.wikipedia.org/wiki/Downcasting

    In class-based programming, downcasting, or type refinement, is the act of casting a base or parent class reference, to a more restricted derived class reference. [1] This is only allowable if the object is already an instance of the derived class, and so this conversion is inherently fallible.

  3. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  4. Hooking - Wikipedia

    en.wikipedia.org/wiki/Hooking

    In computer programming, the term hooking covers a range of techniques used to alter or augment the behaviour of an operating system, of applications, or of other software components by intercepting function calls or messages or events passed between software components.

  5. Comparison of Java and Android API - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and...

    This article compares the application programming interfaces (APIs) and virtual machines (VMs) of the programming language Java and operating system Android.. While most Android applications are written in Java-like language, there are some differences between the Java API and the Android API, and Android does not run Java bytecode by a traditional Java virtual machine (JVM), but instead by a ...

  6. Takedown (grappling) - Wikipedia

    en.wikipedia.org/wiki/Takedown_(grappling)

    A single leg takedown attempt. The single leg takedown (often shortened to single leg or single or single leg shot) involves grabbing one of the legs of the opponent, usually with both hands, and using the position to force the opponent to the ground. Typically, the lower part of the leg is pulled in one direction, while the torso or shoulder ...

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state and behavior that are each either associated with a particular object or with all objects of that class. [1] [2]

  8. Android programming - Wikipedia

    en.wikipedia.org/?title=Android_programming&...

    This page was last edited on 4 November 2014, at 12:23 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  9. Trait (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Trait_(computer_programming)

    In object-oriented programming, behavior is sometimes shared between classes which are not related to each other. For example, many unrelated classes may have methods to serialize objects to JSON . Historically, there have been several approaches to solve this without duplicating the code in every class needing the behavior.