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Dr. Barry says playing hard to get can backfire if you like a person, but they don't appear that into you. "This can further decrease both attraction and liking of who you are as a person," Dr ...
A7Xpg gives the player the opportunity to continue playing after losing their last life. A common term in video games for the option to continue the game after all of the player's lives have been lost, rather than ending the game and restarting from the very beginning. There may or may not be a penalty for doing this, such as losing a certain ...
Mental toughness is a measure of individual psychological resilience and confidence that may predict success in sport, education, and in the workplace. [1] The concept emerged in the context of sports training and sports psychology, as one of a set of attributes that allow a person to become a better athlete and able to cope with difficult training and difficult competitive situations and ...
Search for Playing Hard to Get in Wikipedia to check for alternative titles or spellings. Start the Playing Hard to Get article , using the Article Wizard if you wish, or add a request for it ; but please remember that Wikipedia is not a dictionary .
Misère (French for "destitution"), misere, bettel, betl, beddl or bettler (German for "beggar"; equivalent terms in other languages include Spanish: contrabola, pobre, and Italian: devole) is a bid in various card games, and the player who bids misère undertakes to win no tricks or as few as possible, usually at no trump, in the round to be played.
Playfulness by Paul Manship. Play is a range of intrinsically motivated activities done for recreational pleasure and enjoyment. [1] Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds.
A no-win situation or lose–lose situation is an outcome of a negotiation, conflict or challenging circumstance in which all parties are worse off. It is an alternative to a win-win or outcome in which one party wins .
An important trait of any game is the illusion of winnability. If a game is to provide a continuing challenge to players, it must also provide a continuing motivation to play. The game must appear to be winnable to all players, beginners and experts, but it must never truly be winnable or it will lose its appeal. —