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The following table lists many specialized symbols commonly used in modern mathematics, ordered by their introduction date. The table can also be ordered alphabetically by clicking on the relevant header title.
In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation.
Mathematical Alphanumeric Symbols is a Unicode block comprising styled forms of Latin and Greek letters and decimal digits that enable mathematicians to denote different notions with different letter styles. The letters in various fonts often have specific, fixed meanings in particular areas of mathematics.
A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula. As formulas are entirely constituted with symbols of various types, many symbols are needed for ...
The following table lists many common symbols, together with their name, how they should be read out loud, and the related field of mathematics. Additionally, the subsequent columns contains an informal explanation, a short example, the Unicode location, the name for use in HTML documents, [1] and the LaTeX symbol.
English keywords are retained where C uses punctuation symbols – Pascal has and, or, and mod where C uses &&, ||, and % for example. However, C is more ALGOL-like than Pascal regarding (simple) declarations, retaining the type-name variable-name syntax. For example, C can accept declarations at the start of any block, not just the outer block ...
The Miscellaneous Mathematical Symbols-B block (U+2980–U+29FF) contains miscellaneous mathematical symbols, including brackets, angles, and circle symbols. Miscellaneous Mathematical Symbols-B [1] Official Unicode Consortium code chart (PDF)
Take Pascal's triangle, which is a triangular array of numbers in which those at the ends of the rows are 1 and each of the other numbers is the sum of the nearest two numbers in the row just above it (the apex, 1, being at the top). The following is an APL one-liner function to visually depict Pascal's triangle: