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  2. Video game crash of 1983 - Wikipedia

    en.wikipedia.org/wiki/Video_game_crash_of_1983

    The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality .

  3. 1983 in video games - Wikipedia

    en.wikipedia.org/wiki/1983_in_video_games

    A major shakeout of the North American video game industry ("the crash of 1983") begins. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion. [43] December - Sente Technologies, a division of Pizza Time Theater, launches and demonstrates its first title Snake Pit.

  4. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    The 1983 crash bankrupted several North American companies that produced consoles and games from late 1983 to early 1984. The $3 billion U.S. market in 1983 dropped to $100 million by 1985, [54] while the global video game market estimated at $42 billion in 1982 fell to $14 billion by 1985. [55]

  5. Atari, Inc. - Wikipedia

    en.wikipedia.org/wiki/Atari,_Inc.

    3.3 The video game crash of 1983. 3.4 Breakup and sale (1984) 4 ... the video game market reached about $1.7 billion in 1982 and was expected to reach $3 billion in ...

  6. Atari Games Corp. v. Nintendo of America Inc. - Wikipedia

    en.wikipedia.org/wiki/Atari_Games_Corp._v...

    The video game crash of 1983 was partially caused by the overabundance of games, seen in this 2014 excavation of a landfill used in the Atari video game burial. [2]Until 1980, the Atari VCS was the only major console on the market, with all games produced in-house, by Atari, Inc. [3]

  7. Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment_System

    The 1983 video game crash had occurred in large part due to a lack of consumer and retailer confidence in video games, which had been partially due to confusion and misrepresentation in video game marketing. Prior to the NES, the packaging of many video games presented bombastic artwork which did not represent a game's actual graphics.

  8. Console war - Wikipedia

    en.wikipedia.org/wiki/Console_war

    The United States video game industry suffered a severe market crash in 1983 from numerous factors which led to a larger market recession and increasing popularity of personal computers as a video game platform. A key contributing factor to the crash was the loss of publishing control for console games.

  9. Second generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Second_generation_of_video...

    An over-saturation of consoles and games, [13] coupled with poor knowledge of the market, saw the video game industry crash in 1983 and marked the start of the next generation. Beginning in December 1982 and stretching through all of 1984, the crash of 1983 caused major disruption to the North American market.