Search results
Results from the WOW.Com Content Network
The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality .
A major shakeout of the North American video game industry ("the crash of 1983") begins. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion. [43] December - Sente Technologies, a division of Pizza Time Theater, launches and demonstrates its first title Snake Pit.
Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failure of E.T. contributed to the video game crash of 1983. Some games, though commercial failures, are well received by certain groups of gamers and are considered cult games.
3.3 The video game crash of 1983. 3.4 Breakup and sale (1984) 4 ... the video game market reached about $1.7 billion in 1982 and was expected to reach $3 billion in ...
Video game crash of 1983; 3rd generation (1983–2003) 4th generation (1987–2003) ... 1980 – Pac-Man is released, and Nintendo enters the handheld market with the ...
The Atari burial to dispose of unsold stock was created in September 1983 and seen as an iconic element of the 1983 video game crash. At the same time, Atari has been acquired by Warner Communications , and internal policies led to the departure of four key programmers David Crane , Larry Kaplan , Alan Miller , and Bob Whitehead , who went and ...
The Japanese video game market was still a growing "wide open" market for video game consoles in 1983. Japan had a relatively small console market, where only 300,000 consoles had been sold up until 1983, compared to the millions that had been sold in the United States up until then.
The United States video game industry suffered a severe market crash in 1983 from numerous factors which led to a larger market recession and increasing popularity of personal computers as a video game platform. A key contributing factor to the crash was the loss of publishing control for console games.