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Space warfare is a main theme and central setting of science fiction that can trace its roots back to classical times, and to the "future war" novels of the 19th century. . With the modern age, directly with franchises as Star Wars and Star Trek, it is considered one of the most popular general sub-genres and themes of science fiction
The Code of the U.S. Fighting Force is a code of conduct that is an ethics guide and a United States Department of Defense directive consisting of six articles to members of the United States Armed Forces, addressing how they should act in combat when they must evade capture, resist while a prisoner or escape from the enemy.
Stellar Fire (Tactical Command Games 1996, 2000) Stellar Conflicts & Uprisings (Tactical Command Games 1996, 2000) Strikeforce (Agema.org.uk, 2007) Survive: Mob Rool (The OTTgameteam, 2009) Swatters: Large Scale Bug Hunting Rules (Ganesha Games, 2013) Tactical Strike (Atlantis Games, 1999) [25] Total Extinction (Sentinel Games, 2013)
A prominent example of a non-autocratic galactic empire is the Galactic Republic of the Star Wars prequel trilogy, which is a hybrid regime parliamentary democracy (albeit one that collapses into fascist dictatorship over the course of the story).
One of the alternatives to CAMEO is Integrated Data for Events Analysis (IDEA), an outgrowth of work by the PANDA project. [5] Predecessors to CAMEO include the World Interaction/Event Survey (WEIS) coding system by Charles A. McClelland and the Conflict and Peace Data Bank (COPDAB) by Edward Azar.
The earliest fictional references appear to deal with interplanetary, not interstellar war (e.g. H. G. Wells' 1898 novel The War of the Worlds). [5] Writers such as Larry Niven have developed plausible interplanetary conflict based on human colonization of the asteroid belt and outer planets by means of technologies utilising the laws of physics as currently understood.
Decisive Moments in History (German: Sternstunden der Menschheit, lit. 'Stellar Moments of Humankind') is a 1927 history book by the Austrian writer Stefan Zweig. [1] It started off with only five miniatures in its first edition and grew to a collection of 14 with later editions.
Stellar Conquest is a science fiction board game for 2–4 players that is a prototype of the 4X strategy game genre. [1]The game features various interstellar ship types that are used to transfer populations around the game's universe, populate planets, and ultimately defeat opponents by slowly improving technology, movement, and offensive capabilities.