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Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...
Coordinated Video Timings (CVT; VESA-2013-3 v1.2 [1]) is a standard by VESA which defines the timings of the component video signal. Initially intended for use by computer monitors and video cards , the standard made its way into consumer televisions .
Motion compensation in computing is an algorithmic technique used to predict a frame in a video given the previous and/or future frames by accounting for motion of the camera and/or objects in the video. It is employed in the encoding of video data for video compression, for example in the generation of MPEG-2 files. Motion compensation ...
ALiS plasma panels and the old CRTs can display interlaced video directly, but modern computer video displays and TV sets are mostly based on LCD technology, which mostly use progressive scanning. Displaying interlaced video on a progressive scan display requires a process called deinterlacing. This is can be an imperfect technique, especially ...
CBR is commonly used for videoconferences, satellite and cable broadcasting. VBR is commonly used for video CD/DVD creation and video in programs. Bit rate control is suited to video streaming. For offline storage and viewing, it is typically preferable to encode at constant quality (usually defined by quantization) rather than using bit rate ...
Lossy data compression involves discarding some of the media's data so that it becomes small enough to be stored within the desired disk space or transmitted (streamed) within the available bandwidth (known as the data rate or bit rate). If the compressor cannot store enough data in the compressed version, the result is a loss of quality, or ...
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WDDM drivers allow video memory to be virtualized, [6] and video data to be paged out of video memory into system RAM. In case the video memory available turns out to be insufficient to store all the video data and textures, currently unused data is moved out to system RAM or to the disk. When the swapped out data is needed, it is fetched back.