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  2. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman is free and open-source, with the source code and database released under the GNU Affero GPL. Models exported from an official version are released under an exception to this, CC0, in order to be widely used in free and non-free projects. These projects may or may not be commercialised.

  3. Sketchfab - Wikipedia

    en.wikipedia.org/wiki/Sketchfab

    Sketchfab is a 3D asset website used to publish, share, discover, buy and sell 3D, VR and AR content. It provides a viewer based on the WebGL and WebXR technologies that allows users to display 3D models on the web, to be viewed on any mobile browser, desktop browser or Virtual Reality headset.

  4. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    Example of a T-posing model in MakeHuman software.. In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T.

  5. List of 3D modeling software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_modeling_software

    Title License 3D rendering support Actively Developed 3D-Coat: Commercial software: Yes: Yes 3D Slash: Freemium: Yes: No 3DVIA Shape: Commercial software: No: Yes

  6. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing .

  7. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games.

  8. Daz 3D - Wikipedia

    en.wikipedia.org/wiki/DAZ_3D

    In 2012, Daz 3D shifted their strategy from selling 3D software and content to giving the software away for free [4] and focusing more on the selling of the content. This began with offering Daz Studio for free in 2012, which gave customers the ability to render images and videos, and was expanded in 2017 when Daz 3D added Hexagon to the list of their free software products and added the ...

  9. Ton Roosendaal - Wikipedia

    en.wikipedia.org/wiki/Ton_Roosendaal

    NaN's business model involved providing commercial products and services around Blender. In 2000 the company secured growth financing [ 5 ] by several investment companies. The target of this was to create a free creation tool for interactive 3D (online) content, and commercial versions of the software for distribution and publishing. [ 6 ]