Search results
Results from the WOW.Com Content Network
In the video game West of Loathing, there is an option for "stupid walking", which allows the player to "walk in silly ways". The entire game can be completed this way. In the video game Payday 2, the safe house butler Aldstone, voiced by John Cleese, has a rare chance of walking this way for a few seconds.
The illusion derives from the lack of visual cues for depth. For instance, as the dancer's arms move from viewer's left to right, it is possible to view her arms passing between her body and the viewer (that is, in the foreground of the picture, in which case she would be circling counterclockwise on her right foot) and it is also possible to view her arms as passing behind the dancer's body ...
Main page; Contents; Current events; Random article; About Wikipedia; Contact us
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
Silhouette animation A variant of cutout animation in which the characters are backlit and only visible as silhouettes. [95] Examples include The Adventures of Prince Achmed (Weimar Republic, 1926) and Princes et Princesses (France, 2000). Model animation Stop-motion animation created to interact with and exist as a part of a live-action world ...
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more
Traditional silhouette animation as invented by Reiniger is subdivision of cutout animation (itself one of the many forms of stop motion).It utilizes figures cut out of paperboard, sometimes reinforced with thin metal sheets, and tied together at their joints with thread or wire (usually substituted by plastic or metal paper fasteners in contemporary productions) which are then moved frame-by ...
Before animation begins, a preliminary soundtrack or scratch track is recorded so that the animation may be more precisely synchronized to the soundtrack. Given the slow manner in which traditional animation is produced, it is almost always easier to synchronize animation to a preexisting soundtrack than it is to synchronize a soundtrack to pre-existing animation.