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  2. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized.

  3. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm finds the shortest path from a given source node to every other node. [7]: 196–206 It can be used to find the shortest path to a specific destination node, by terminating the algorithm after determining the shortest path to the destination node. For example, if the nodes of the graph represent cities, and the costs of ...

  4. List of NP-complete problems - Wikipedia

    en.wikipedia.org/wiki/List_of_NP-complete_problems

    Graph coloring [2] [3]: GT4 Graph homomorphism problem [3]: GT52 Graph partition into subgraphs of specific types (triangles, isomorphic subgraphs, Hamiltonian subgraphs, forests, perfect matchings) are known NP-complete. Partition into cliques is the same problem as coloring the complement of the given graph.

  5. List of graph theory topics - Wikipedia

    en.wikipedia.org/wiki/List_of_graph_theory_topics

    Path (graph theory) Seven Bridges of Königsberg. Eulerian path; Three-cottage problem; Shortest path problem. Dijkstra's algorithm. Open Shortest Path First; Flooding algorithm; Route inspection problem; Hamiltonian path. Hamiltonian path problem; Knight's tour; Traveling salesman problem. Nearest neighbour algorithm; Bottleneck traveling ...

  6. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph. Pathfinding is closely related to the shortest path problem, within graph theory, which examines how to identify the path that best meets some criteria (shortest, cheapest, fastest, etc) between two points in a large network.

  7. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    Given a weighted graph, a source node and a goal node, the algorithm finds the shortest path (with respect to the given weights) from source to goal. One major practical drawback is its O ( b d ) {\displaystyle O(b^{d})} space complexity where d is the depth of the solution (the length of the shortest path) and b is the branching factor (the ...

  8. Category:Graph algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Graph_algorithms

    Parallel all-pairs shortest path algorithm; Parallel breadth-first search; Parallel single-source shortest path algorithm; Path-based strong component algorithm; Pre-topological order; Prim's algorithm; Proof-number search; Push–relabel maximum flow algorithm

  9. Bellman–Ford algorithm - Wikipedia

    en.wikipedia.org/wiki/Bellman–Ford_algorithm

    The Bellman–Ford algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted digraph. [1] It is slower than Dijkstra's algorithm for the same problem, but more versatile, as it is capable of handling graphs in which some of the edge weights are negative numbers. [2]