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  2. Progress chart - Wikipedia

    en.wikipedia.org/wiki/Progress_chart

    A progress chart is a reward system. It involves stickers or stars, and a chart that can be either printed off or made by hand. The main goal of a progress chart is to track children's learning or behavior. It can be used to curb bad behaviors and to encourage good behaviors. It is inexpensive and can be changed to fit different situations. [1]

  3. Positive behavior interventions and supports - Wikipedia

    en.wikipedia.org/wiki/Positive_Behavior...

    Positive behavior interventions and supports (PBIS) is a set of ideas and tools used in schools to improve students' behavior.PBIS uses evidence and data-based programs, practices, and strategies to frame behavioral improvement relating to student growth in academic performance, safety, behavior, and establishing and maintaining positive school culture.

  4. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

  5. Behavior management - Wikipedia

    en.wikipedia.org/wiki/Behavior_management

    Behavior management systems have three main parts: whole group, table group, and individual. Examples may include marble jars for the class, prize charts for tables, and a grid chart with 25 spaces for individual students. Many types of charts can be found to use in each situation. [12]

  6. Positive behavior support - Wikipedia

    en.wikipedia.org/wiki/Positive_behavior_support

    PBS uses functional analysis to understand what maintains an individual's challenging behavior and how to support the individual to get these needs met in more appropriate way, instead of using 'challenging behaviours'. People's inappropriate behaviors are difficult to change because they are functional; they serve a purpose for them (sensory ...

  7. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    During the meeting, the researchers defined disruptive behavior, explained the recording system, and reviewed the procedures of the Good Behavior Game. After baseline data was collected, the teachers divided the students into two teams, discussed the rules of the game, and outlined the contingencies.

  8. Vivo Class - Wikipedia

    en.wikipedia.org/wiki/Vivo_Class

    Vivo Class (formerly Vivo Miles) is a private company based in London, UK that sells a web-based rewards system to schools. [1] Founded in 2007, it was first used at Westminster Academy in London . In August 2014, Vivo Miles was rebranded as Vivo Class for teachers.

  9. Reward dependence - Wikipedia

    en.wikipedia.org/wiki/Reward_dependence

    Reward dependence drives behavior maintenance systems, and in addictive behaviors, maintenance of behaviors occurs despite adverse consequences. The brain on substance dependence. According to researchers the reward circuit is continuously involved in initiating behaviors that are essential for the sustenance of the individual (such as eating ...

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