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Bloodborne [b] is a 2015 action role-playing video game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4.The game follows a Hunter through the decrepit Gothic, Victorian-era–inspired city of Yharnam, whose inhabitants are afflicted with a blood-borne disease which transforms the residents, called Yharnamites, into horrific beasts.
Yharnam is a fictional city that is the primary setting of Bloodborne, a 2015 video game developed by FromSoftware.Heavily featuring Gothic Revival architecture, the city was founded by and experienced rapid growth due to an organization known as the Healing Church.
Bloodborne PSX [a] is a 2022 action role-playing game published by LWMedia as a demake of FromSoftware's Bloodborne. The game was developed by Lilith 'b0tster' Walther and Corwyn Prichard. The game uses a low poly artstyle heavily inspired by the original PlayStation. [b]
Bloodborne: 7.46 million [34] March 24, 2015: Action role-playing FromSoftware: Sony Computer Entertainment Days Gone: 7.32 million [35] April 26, 2019 Action-adventure Bend Studio: Sony Interactive Entertainment: Ratchet & Clank: 7 million [36] April 12, 2016: Third-person shooter, Platformer: Insomniac Games: Sony Interactive Entertainment ...
Japan Studio was a Japanese video game developer based in Tokyo.Formerly the video game development division for Sony Interactive Entertainment Inc. and serving as a first-party developer for the company, it was best known for the Ape Escape, LocoRoco, Patapon, Gravity Rush, and Knack series, the Team Ico games, Bloodborne, The Legend of Dragoon, and Astro's Playroom.
FromSoftware, Inc. (stylized as FROM SOFTWARE) is a Japanese video game development and publishing company. It was founded by Naotoshi Zin in Tokyo on November 1, 1986. . Initially a developer of business software, the company released their first video game, King's Field, for the PlayStation
[18] [19] Bloodborne could run and access the character creation menu, but had a major graphical bug causing a red filter to be applied to the screen. [6] [11] [20] By July 31, it could run Red Dead Redemption at 25 frames per second, [21] [8] [22] and it was able to launch Dark Souls. [8]
Miyazaki asked about the possibility of developing a game for eighth-generation consoles, and the concept of Bloodborne developed from there. Even though there were no story or setting connections to FromSoftware's previous games, Miyazaki said that it carried the "DNA" of Demon's Souls and its specific level design. [8]