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The Pacejka tire models are widely used in professional vehicle dynamics simulations, and racing car games, as they are reasonably accurate, easy to program, and solve quickly. A problem with Pacejka's model is that when implemented into computer code, it doesn't work for low speeds (from around the pit-entry speed), because a velocity term in ...
Car & Driver Presents: Grand Tour Racing '98: Eutechnyx: Activision: PS1: 1997-09-30 Car and Driver (video game) Lerner Research: Electronic Arts: DOS 1992 Car Town: Cie Games Glu Mobile: FMP, iOS 2010-07-27 Car Wars: Texas Instruments: Texas Instruments: TI-99/4A 1981 Carmageddon: Stainless Games: Sales Curve Interactive, Interplay Productions
[citation needed] For most mech games, they are played in either first-person or third-person view style. Other games are based on popular Anime television shows such as the various Gundam series, Robotech, and Evangelion. Also, games with a mech theme are featured in RPG games such as Xenosaga and the Front Mission series.
Rage (video game) Rage 2; Ravaged; Ray Tracers; RC Cars; Recoil (video game) Red Faction: Battlegrounds; Redline (1999 video game) Renegade Ops; Return Fire; Return Fire 2; RIGS: Mechanized Combat League; Road Fighter; Road Rage (2017 video game) Road Rash (1991 video game) Road Rash (1994 video game) Road Rash 3; Road Rash 3D; Road Rash 64 ...
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The Tokyo Xtreme Racer series focuses on highway street racing, primarily inspired by the underground Wangan racing scene in real-world Japanese expressways such as the Shuto Expressway and the Wangan Line in the 1990s, where players took control of a lone street racer aiming to be the best in the underground Wangan racing scene.
The basis for racing video games were arcade driving electro-mechanical games (EM games). The earliest mechanical racing arcade game dates back to 1900, when the London-based Automatic Sports Company manufactured a mechanical yacht racing game, Yacht Racer. [17] Mechanical car driving games later originated from British amusement arcades in the ...
Import Tuner Challenge [a] is a racing game published by Ubisoft and developed by Genki for the Xbox 360. It is the most recent main installment in the decade running ShutokÅ Battle series of games known as Tokyo Xtreme Racer in North America and Tokyo Highway Challenge in Europe. This is the only Shutokou Battle game to be on the Xbox 360.