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  2. Turnaround time - Wikipedia

    en.wikipedia.org/wiki/Turnaround_time

    Lead Time vs Turnaround Time: Lead Time is the amount of time, defined by the supplier or service provider, that is required to meet a customer request or demand. [5] Lead-time is basically the time gap between the order placed by the customer and the time when the customer get the final delivery, on the other hand the Turnaround Time is in order to get a job done and deliver the output, once ...

  3. Learning curve (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Learning_curve_(machine...

    In machine learning (ML), a learning curve (or training curve) is a graphical representation that shows how a model's performance on a training set (and usually a validation set) changes with the number of training iterations (epochs) or the amount of training data. [1]

  4. Learning rate - Wikipedia

    en.wikipedia.org/wiki/Learning_rate

    In the adaptive control literature, the learning rate is commonly referred to as gain. [2] In setting a learning rate, there is a trade-off between the rate of convergence and overshooting. While the descent direction is usually determined from the gradient of the loss function, the learning rate determines how big a step is taken in that ...

  5. M/M/1 queue - Wikipedia

    en.wikipedia.org/wiki/M/M/1_queue

    The average response time or sojourn time (total time a customer spends in the system) does not depend on scheduling discipline and can be computed using Little's law as 1/(μ − λ). The average time spent waiting is 1/(μ − λ) − 1/μ = ρ/(μ − λ). The distribution of response times experienced does depend on scheduling discipline.

  6. Q-learning - Wikipedia

    en.wikipedia.org/wiki/Q-learning

    Q-learning can identify an optimal action-selection policy for any given finite Markov decision process, given infinite exploration time and a partly random policy. [2] "Q" refers to the function that the algorithm computes: the expected reward—that is, the quality—of an action taken in a given state. [3]

  7. Little's law - Wikipedia

    en.wikipedia.org/wiki/Little's_law

    In mathematical queueing theory, Little's law (also result, theorem, lemma, or formula [1] [2]) is a theorem by John Little which states that the long-term average number L of customers in a stationary system is equal to the long-term average effective arrival rate λ multiplied by the average time W that a customer spends in the system.

  8. How machine learning is speeding up Formula 1 [Video] - AOL

    www.aol.com/machine-learning-speeding-formula-1...

    Formula 1 is hitting Miami this weekend and behind the fast cars, star drivers, and high stakes is something you may not expect: machine learning.

  9. Mathematics of artificial neural networks - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_artificial...

    A widely used type of composition is the nonlinear weighted sum, where () = (()), where (commonly referred to as the activation function [3]) is some predefined function, such as the hyperbolic tangent, sigmoid function, softmax function, or rectifier function. The important characteristic of the activation function is that it provides a smooth ...

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