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  2. Linear congruential generator - Wikipedia

    en.wikipedia.org/wiki/Linear_congruential_generator

    The second row is the same generator with a seed of 3, which produces a cycle of length 2. Using a = 4 and c = 1 (bottom row) gives a cycle length of 9 with any seed in [0, 8]. A linear congruential generator (LCG) is an algorithm that yields a sequence of pseudo-randomized numbers calculated with a discontinuous piecewise linear equation.

  3. Linear programming - Wikipedia

    en.wikipedia.org/wiki/Linear_programming

    More formally, linear programming is a technique for the optimization of a linear objective function, subject to linear equality and linear inequality constraints. Its feasible region is a convex polytope , which is a set defined as the intersection of finitely many half spaces , each of which is defined by a linear inequality.

  4. Simplex algorithm - Wikipedia

    en.wikipedia.org/wiki/Simplex_algorithm

    [41] [42] There are polynomial-time algorithms for linear programming that use interior point methods: these include Khachiyan's ellipsoidal algorithm, Karmarkar's projective algorithm, and path-following algorithms. [15] The Big-M method is an alternative strategy for solving a linear program, using a single-phase simplex.

  5. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    For graphs of even greater density (having at least |V| c edges for some c > 1), Prim's algorithm can be made to run in linear time even more simply, by using a d-ary heap in place of a Fibonacci heap. [10] [11] Demonstration of proof. In this case, the graph Y 1 = Y − f + e is already equal to Y. In general, the process may need to be repeated.

  6. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Unlike the latter however, optimisation algorithms do not necessarily require problems to be logic-solvable, giving them the potential to solve a wider range of problems. Algorithms designed for graph colouring are also known to perform well with Sudokus. [13] It is also possible to express a Sudoku as an integer linear programming problem ...

  7. Interior-point method - Wikipedia

    en.wikipedia.org/wiki/Interior-point_method

    An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. [1] The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, [2] which runs in provably polynomial time (() operations on L-bit numbers, where n is the number of variables and constants), and is also very ...

  8. gnuplot - Wikipedia

    en.wikipedia.org/wiki/Gnuplot

    Several third-party programs have graphical user interfaces that can be used to generate graphs using gnuplot as the plotting engine. These include: gretl, a statistics package for econometrics; JGNUPlot, a java-based GUI [10] Kayali [11] a computer algebra system; xldlas, an old X11 statistics package [12] gnuplotxyz, an old Windows program [13]

  9. Blossom algorithm - Wikipedia

    en.wikipedia.org/wiki/Blossom_algorithm

    In graph theory, the blossom algorithm is an algorithm for constructing maximum matchings on graphs. The algorithm was developed by Jack Edmonds in 1961, [1] and published in 1965. [2] Given a general graph G = (V, E), the algorithm finds a matching M such that each vertex in V is incident with at most one edge in M and | M | is maximized. The ...