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  2. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  3. UVW mapping - Wikipedia

    en.wikipedia.org/wiki/UVW_mapping

    UVW mapping is a mathematical technique for coordinate mapping. [1] In computer graphics, it most commonly maps an object's surface in to a solid texture with UVW coordinates in , in contrast to UV mapping, which maps surfaces in to an image with UV coordinates in .

  4. PLOT3D file format - Wikipedia

    en.wikipedia.org/wiki/Plot3d_file_format

    In computational fluid dynamics, the PLOT3D file format is a standard file format used for storing grid and results data. PLOT3D was created by NASA Ames Research Center in 1982 by Pieter Buning [1] and remains an often used file format.

  5. File:Bode plot template.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Bode_plot_template.pdf

    # set terminal svg enhanced size 875 1250 fname "Times" fsize 25 set terminal postscript enhanced portrait dashed lw 1 "Helvetica" 14 set output "bode.ps" # ugly part of something G(w,n) = 0 * w * n + 100000 # 1 / (sqrt(1 + w**(2*n))) dB(x) = 0 + x + 100000 # 20 * log10(abs(x)) P(w) = w * 0 + 200 # -atan(w)*180/pi # Gridlines set grid # Set x axis to logarithmic scale set logscale x 10 set ...

  6. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    3D projections use the primary qualities of an object's basic shape to create a map of points, that are then connected to one another to create a visual element. The result is a graphic that contains conceptual properties to interpret the figure or image as not actually flat (2D), but rather, as a solid object (3D) being viewed on a 2D display.

  7. Orthogonal coordinates - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_coordinates

    A conformal map acting on a rectangular grid. Note that the orthogonality of the curved grid is retained. While vector operations and physical laws are normally easiest to derive in Cartesian coordinates, non-Cartesian orthogonal coordinates are often used instead for the solution of various problems, especially boundary value problems, such as those arising in field theories of quantum ...

  8. Wire-frame model - Wikipedia

    en.wikipedia.org/wiki/Wire-frame_model

    In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.

  9. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    The black dimensions are the true lengths as found in an orthographic projection. The red dimensions are used when drawing with the isometric drawing method. The same 3D shapes drawn in isometric projection would appear smaller; an isometric projection will show the object's sides foreshortened, by approximately 80%.