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Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.
With this form for the displacement, the velocity now is found. The time derivative of the displacement vector is the velocity vector. In general, the derivative of a vector is a vector made up of components each of which is the derivative of the corresponding component of the original vector. Thus, in this case, the velocity vector is:
Further time derivatives have also been named, as snap or jounce (fourth derivative), crackle (fifth derivative), and pop (sixth derivative). [12] [13] The seventh derivative is known as "Bang," as it is a logical continuation to the cycle. The eighth derivative has been referred to as "Boom," and the 9th is known as "Crash."
In SI, this slope or derivative is expressed in the units of meters per second per second (/, usually termed "meters per second-squared"). Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the ...
Absement changes as an object remains displaced and stays constant as the object resides at the initial position. It is the first time-integral of the displacement [3] [4] (i.e. absement is the area under a displacement vs. time graph), so the displacement is the rate of change (first time-derivative) of the absement.
The vector of coordinates forms the coordinate vector or n-tuple (x 1, x 2, …, x n). Each coordinate x i may be parameterized a number of parameters t. One parameter x i (t) would describe a curved 1D path, two parameters x i (t 1, t 2) describes a curved 2D surface, three x i (t 1, t 2, t 3) describes a curved 3D volume of space, and so on.
In Einstein's theory of relativity, the path of an object moving relative to a particular frame of reference is defined by four coordinate functions x μ (τ), where μ is a spacetime index which takes the value 0 for the timelike component, and 1, 2, 3 for the spacelike coordinates.
In geometry and mechanics, a displacement is a vector whose length is the shortest distance from the initial to the final position of a point P undergoing motion. [1] It quantifies both the distance and direction of the net or total motion along a straight line from the initial position to the final position of the point trajectory .