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The file format of a DLL is the same as for an executable (a.k.a. EXE), but different versions of Windows use different formats. 32-bit and 64-bit Windows versions use Portable Executable (PE), and 16-bit Windows versions use New Executable (NE).
COMCTL32.DLL implements a wide variety of standard Windows controls, such as File Open, Save, and Save As dialogs, progress bars, and list views. It calls functions from both USER32.DLL and GDI32.DLL to create and manage the windows for these UI elements, place various graphic elements within them, and collect user input.
Dynamic-link library, or DLL, is Microsoft's implementation of the shared library concept in the Microsoft Windows and OS/2 operating systems.These libraries usually have the file extension DLL, OCX (for libraries containing ActiveX controls), or DRV (for legacy system drivers).
The DLL overwriting problem (referred to as DLL Stomping by Microsoft) was somewhat reduced with Windows File Protection (WFP), [10] which was introduced in Windows 2000. [11] This prevents unauthorized applications from overwriting system DLLs, unless they use the specific Windows APIs that permit this.
Despite the file extension of exe, such a file is accessed as a DLL. Win32 is in the 32-bit versions of Windows (NT, 95, and later). The functions are implemented in system DLL files including kernel32.dll, user32.dll, and gdi32.dll. Win32 was introduced with Windows NT.
Side-by-side assembly (SxS, or WinSxS on Microsoft Windows) technology is a standard for executable files in Windows 98 Second Edition, Windows 2000, and later versions of Windows that attempts to alleviate problems (collectively known as "DLL Hell") that arise from the use of dynamic-link libraries (DLLs) in Microsoft Windows. Such problems ...
In Microsoft Windows, a resource is an identifiable, read-only chunk of data embedded in an executable file—specifically a PE file. Files that contain resources include: EXE, DLL, CPL, SCR, SYS and MUI files. [1] [2] [3] The Windows API provides a computer program access to resources.
windows.h is a source code header file that Microsoft provides for the development of programs that access the Windows API (WinAPI) via C language syntax. It declares the WinAPI functions, associated data types and common macros. Access to WinAPI can be enabled for a C or C++ program by including it into a source file: #include <windows.h>
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