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Virtual worlds are 3D computer environments where each user is represented with a character – avatar. Traditionally, virtual worlds have been used for entertainment. However, starting from approximately 2004 both corporate world and academia started to recognize business value of virtual worlds for training and education, collaboration, and mark
Most Second Life librarians have no time to manage a Second Life Library during their working time because there is not any official timeline that designed by departments. [5] As a result, Second Life libraries are misunderstood by many people who view Second Life libraries as just games without any educational value. [ 55 ]
Anshe Chung is the main avatar (online personality) of Ailin Graef in the online world Second Life.Referred to as the "Rockefeller of Second Life" [8] by a CNN journalist, she has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies, and has been featured in a number of prominent magazines such as Business Week, [9] Fortune [10 ...
Second Life began to receive significant media attention in 2005 and 2006, including a cover story in BusinessWeek magazine featuring the virtual world and Second Life avatar Anshe Chung. [23] By that time, Anshe Chung had become Second Life ' s poster child and symbol for the economic opportunities that the virtual world offers to its ...
Pages for logged out editors learn more. Contributions; Talk; Second life issues and criticisms
Linden Lab reported that the Second Life economy generated US$3,596,674 in economic activity during the month of September 2005, [2] and in September 2006 Second Life was reported to have a GDP of US$64,000,000. [3] In 2009, the total size of the Second Life economy grew 65% to US$567 million, about 25% of the entire U.S. virtual goods market ...
RMB City is a virtual city in the online world of Second Life, planned and developed by Beijing artist Cao Fei (SL: China Tracy). Launched in 2008 and open to the public since January 2009, RMB City is a platform for experimental creative activities, one in which Cao Fei and her collaborators use different mediums to test the boundaries between virtual and physical existence.
Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.