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  2. Subsurface scattering - Wikipedia

    en.wikipedia.org/wiki/Subsurface_scattering

    Real-world subsurface scattering of light in a photograph of a human hand Computer-generated subsurface scattering in Blender. Subsurface scattering (SSS), also known as subsurface light transport (SSLT), is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a ...

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Blender Open Data is a platform to collect, display, and query benchmark data produced by the Blender community with related Blender Benchmark software. Blender Network. The Blender Network was an online platform to enable online professionals to conduct business with Blender and provide online support.

  4. Subpixel rendering - Wikipedia

    en.wikipedia.org/wiki/Subpixel_rendering

    The previous image, with the R, G and B channel separated and animated. Subpixel rendering is a method used to increase the effective resolution of a color display device. It takes advantage of each pixel 's composition of individually addressable red, green, and blue components adjacent on the display matrix, called subpixels, and uses them as ...

  5. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    A sketch colored digitally with use of several different blend modes in order to preserve the pencil lines and paper texture below the color layers. Blend modes (alternatively blending modes [1] or mixing modes [2]) in digital image editing and computer graphics are used to determine how two layers are blended with each other. The default blend ...

  6. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    An image created by using POV-Ray 3.6. Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. [citation needed] The resulting image is referred to as a rendering. Multiple models can be defined in a scene file containing objects in a strictly ...

  7. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    This normal map is encoded in object space. In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. [1]

  8. Wratten number - Wikipedia

    en.wikipedia.org/wiki/Wratten_number

    Wratten number. Wratten numbers are a labeling system for optical filters, usually for photographic use comprising a number sometimes followed by a letter. The number denotes the color of the filter, but is arbitrary and does not encode any information (the 80A–80D are blue, the next filters in numerical order, 81A–81EF, are orange ...

  9. Category:Wikipedians who use Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Category:Wikipedians_who...

    Category. : Wikipedians who use Blender (software) This category is for Wikipedians who use the Blender animation software. You want to add yourself here? Paste this at the bottom of your userpage: [[Category:Wikipedians who use Blender (software)]] Or you can add one of the following userboxes, which automatically add you to the category ...