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  2. Newton Game Dynamics - Wikipedia

    en.wikipedia.org/wiki/Newton_Game_Dynamics

    Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods. Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi ...

  3. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    ArduPilot an open source unmanned vehicle firmware that uses Lua for user scripts. Artweaver graphics editor uses Lua for scripting filters. Autodesk Stingray, a game engine which uses Lua for developing video games. Awesome, a window manager, is written partly in Lua, also using it as its configuration file format.

  4. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok is a middleware software suite developed by the Irish company Havok.Havok provides a physics engine component and related functions to video games.. In September 2007, Intel announced it had signed a definitive agreement to acquire Havok Inc. In 2008, Havok was honored at the 59th Annual Technology & Engineering Emmy Awards for advancing the development of physics engines in electronic ...

  5. List of first-person shooter engines - Wikipedia

    en.wikipedia.org/wiki/List_of_first-person...

    For instance for trees and foliage a special "engine" is available, SpeedTree, that does just that (or could be integrated into general engines). The Euphoria character's 3D animating engine can be used independently but is integrated in the Rockstar Advanced Game Engine and the game Grand Theft Auto IV. See also. List of free first-person shooters

  6. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet (software) Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet. He worked for Sony Computer Entertainment US R&D from ...

  7. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection ), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film ( CGI ). Their main uses are in video games (typically as middleware ...

  8. Friday Night Funkin' - Wikipedia

    en.wikipedia.org/wiki/Friday_Night_Funkin'

    Single-player. Friday Night Funkin' (also known as Friday Night Funkin': The Full Ass Game) is an upcoming rhythm video game developed by Funkin' Crew Inc. and released on Newgrounds in 2020. [4] The game is developed by a small group called The Funkin' Crew Inc., which consists primarily of Cameron "ninjamuffin99" Taylor, David "PhantomArcade ...

  9. Box2D - Wikipedia

    en.wikipedia.org/wiki/Box2D

    Box2D is a free open source 2-dimensional physics simulator engine written in C++ by Erin Catto and published under the MIT license. It has been used in Crayon Physics Deluxe, Limbo, Rolando, Incredibots, Angry Birds, Tiny Wings, Shovel Knight, Transformice, Happy Wheels, [3] and many online Flash games, [4] as well as iPhone, iPad and Android ...