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Since role-playing games originally developed from wargames, there are many historical and alternate-history RPGs based on Earth. The settings for such games are excluded from this list, unless they include significant fictional elements. Many RPG campaign settings are based on fictional universes from books, comics, video games, or films.
In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. [1] [2] Notable games in this category include The Legend of Zelda (1986), Grand Theft Auto V (2013), Red Dead Redemption 2 (2018) and Minecraft (2011).
Batman: The Dark Knight (video game) BeamNG.drive; Bee Movie Game; Beyond Good & Evil (video game) Beyond Good and Evil 2; Biomutant; Birthdays the Beginning; Black ICE\White Noise; Black Skylands; The Blockheads (video game) Blue Dragon (video game) Body Harvest; Boiling Point: Road to Hell; Bomb Rush Cyberfunk; Borderlands (video game ...
Category: Video games by setting. 25 languages. ... Video games with historical settings (7 C, 66 P) War video games by setting (5 C) * Lists of video games by ...
Nintendo Switch/PC/PS4/Xbox One: World in Conflict: 2007: PC: A RTS where USSR begins an invasion on US soil starting by attacking New York and taking the Liberty statue. World of Subways Vol. 1: 2008: PC: A subway driver simulator which takes place in the underground of New York City and New Jersey. World of Subways Vol. 4: 2015: PC
Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
When a game is sufficiently large and open-ended, it may be described as an open world or as a sandbox game. [4] Open-world game designs have existed in some form since the 1980s, such as the space trading game Elite, and often make use of procedurally generated environments. In a game with a sandbox mode, a player may turn off or ignore game ...