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  2. Catenaccio - Wikipedia

    en.wikipedia.org/wiki/Catenaccio

    Rappan's verrou system, proposed in 1932, when he was coach of Servette, was essentially a modification of the 23–5 system, and in some ways resembled the modern 4–4–2 or 4–33 formations; his system implemented with four defenders, three of which were fielded in a fixed role playing a strict man-to-man marking system, plus an ...

  3. Minna de Kitaeru Zenno Training - Wikipedia

    en.wikipedia.org/.../Minna_de_Kitaeru_Zenno_Training

    The game has three play modes: All-Japan mode, 15 players linked online; Multiplayer mode, 2~4 players in the same arcade; One player mode; Player profiles are saved on a rewritable card issued when the users play for the first time. At this time, they choose an animated assistant who provides onscreen instructions and encouragement.

  4. Two-platoon system - Wikipedia

    en.wikipedia.org/wiki/Two-platoon_system

    In the end, after three days of serious, unselfish discussion, we decided it was necessary in the interest of football's future to bring an end to the two-platoon system." [5] The new 1953 rules revisions specified that a player removed during the first or third quarter could not return to the field until the subsequent quarter. [5]

  5. Brain Exercise with Dr. Kawashima - Wikipedia

    en.wikipedia.org/wiki/Brain_Exercise_with_Dr...

    Brain Exercise with Dr. Kawashima (川島教授の全脳トレ, "Kawashima Kyoju no Zen Noh Tore", "Professor Kawashima's Full Brain Training") is a brain training game developed by Namco Bandai and tested by Dr. Kawashima, known for his Nintendo DS games Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day!.

  6. Actual play - Wikipedia

    en.wikipedia.org/wiki/Actual_play

    Actual play, also called live play, [1] is a genre of podcast or web show in which people play tabletop role-playing games (TTRPGs) for an audience. [2] [3] Actual play often encompasses in-character interactions between players, storytelling from the gamemaster, and out-of-character engagements such as dice rolls and discussion of game mechanics. [3]

  7. Dog Time 2 days ago Video of ‘content’ rescue dog relaxing in owner’s lap goes viral. ... A-Z Animals Articles 2 days ago A 5-Day Unit Plan on Owls: Nature’s Silent Hunters.

  8. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!