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Pages in category "Video games based on Norse mythology" The following 97 pages are in this category, out of 97 total. This list may not reflect recent changes .
Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.
In other projects Wikidata item; ... Video games based on Norse mythology (4 C, 97 P) S. ... Category: Video games based on mythology.
Loki (titled Loki: Heroes of Mythology in North America) is an action role-playing video game developed by Cyanide and released for Microsoft Windows in June 2007. The game combines Aztec, Egyptian, Greek and Norse mythologies and allows the player to take on the role of a hero, each drawn from one of the four different mythologies.
Too Human is an action role-playing game developed by Silicon Knights and published by Microsoft Studios.It was released in August 2008 for the Xbox 360.The game's story is a science-fictional futuristic retelling of Norse mythology that portrays the Æsir, the Norse gods, as cybernetically enhanced humans, tasked with protecting mankind from the onslaught of Loki's army of machines.
The game casts the player as Ragnar, a young Viking warrior. It follows a fantasy plot based on Norse mythology. The various enemies Ragnar faces include man-eating fish, goblins, zombies, Norse dwarves and other Vikings. As the game goes on, as in most games of its type, better weapons are accumulated.
The game consists of six quests based on Norse mythology. They are: Free Balder's soul. Locate and return Mjölnir to Thor. Locate and return Gjallarhorn to Heimdall. Locate and return Mimming to Freyr. Locate and return Gungnir to Odin. Find a manner for Tyr to fight with one hand.
A queue is an example of a linear data structure, or more abstractly a sequential collection. Queues are common in computer programs, where they are implemented as data structures coupled with access routines, as an abstract data structure or in object-oriented languages as classes.