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  2. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Equivalent paths between A and B in a 2D environment. Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.

  3. Viterbi algorithm - Wikipedia

    en.wikipedia.org/wiki/Viterbi_algorithm

    Viterbi algorithm. The Viterbi algorithm is a dynamic programming algorithm for obtaining the maximum a posteriori probability estimate of the most likely sequence of hidden states—called the Viterbi path —that results in a sequence of observed events.

  4. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm (/ ˈdaɪkstrəz / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. [4][5][6] Dijkstra's algorithm finds the shortest path from a ...

  5. Program evaluation and review technique - Wikipedia

    en.wikipedia.org/wiki/Program_Evaluation_and...

    The program evaluation and review technique (PERT) is a statistical tool used in project management, which was designed to analyze and represent the tasks involved in completing a given project. PERT was originally developed by Charles E. Clark for the United States Navy in 1958; it is commonly used in conjunction with the Critical Path Method ...

  6. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    1) An ant chooses a path among all possible paths and lays a pheromone trail on it. 2) All the ants are travelling on different paths, laying a trail of pheromones proportional to the quality of the solution. 3) Each edge of the best path is more reinforced than others. 4) Evaporation ensures that the bad solutions disappear.

  7. Three-point estimation - Wikipedia

    en.wikipedia.org/wiki/Three-point_estimation

    E = (a + 4m + b) / 6 SD = (b − a) / 6. E is a weighted average which takes into account both the most optimistic and most pessimistic estimates provided. SD measures the variability or uncertainty in the estimate. In Program Evaluation and Review Techniques the three values are used to fit a PERT distribution for Monte Carlo simulations.

  8. HuffPost Data

    projects.huffingtonpost.com

    Visualization, analysis, interactive maps and real-time graphics. Browse, copy and fork our open-source software. Remix thousands of aggregated polling results. Keep up with our latest on Twitter.

  9. Partial least squares path modeling - Wikipedia

    en.wikipedia.org/wiki/Partial_least_squares_path...

    The partial least squares path modeling or partial least squares structural equation modeling (PLS-PM, PLS-SEM) [1][2][3] is a method for structural equation modeling that allows estimation of complex cause-effect relationships in path models with latent variables.