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  2. Curse LLC - Wikipedia

    en.wikipedia.org/wiki/Curse_LLC

    CurseForge is a service created by Curse that hosts user generated content such as plugins, add-ons and mods for video games. CurseForge hosts content for Minecraft: Java Edition, World of Warcraft, The Sims 4, StarCraft II, and Kerbal Space Program, among other games. It is currently owned and operated by Overwolf. CurseForge offers authors ...

  3. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.

  4. What links here; Related changes; Upload file; Special pages; Permanent link; Page information

  5. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages

  6. CurseForge - Wikipedia

    en.wikipedia.org/?title=CurseForge&redirect=no

    From Wikipedia, the free encyclopedia. Redirect page. Redirect to: Curse LLC#CurseForge; Retrieved from "https: ... CurseForge. 2 languages ...

  7. Patrick Patterson (basketball) - Wikipedia

    en.wikipedia.org/wiki/Patrick_Patterson_(basketball)

    Patterson, born in Washington, D.C., [1] grew up in Huntington, West Virginia [2] and graduated from Huntington High School in 2007. During his high school career, Patterson helped lead Huntington High School to three straight state championships.

  8. Minecraft: Education Edition - Wikipedia

    en.wikipedia.org/?title=Minecraft:_Education...

    From a former name: This is a redirect from a former name or working title of the target topic to the new name that resulted from a name change.

  9. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...