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Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
Windows: Freeware: No Microsoft Expression Encoder: Microsoft: 4: 2011-11-02: Windows: Freeware: No Nero Vision: Nero AG: 2025 [14] [15] 2024-10-09: Windows: Proprietary commercial: No Nvidia Shadowplay: Nvidia: 2.11.4.0: 2016-06-21: Windows: Proprietary (Part of NVIDIA GFE) No Open Broadcaster Software (OBS Studio) OBS Project: 31.0.1 [16 ...
Effectively 1/16 the total resolution (1/4 in each dimension) of "Full HD", but with the height aligned to an 8-pixel "macroblock" boundary. Common in small-screen video applications, including portable DVD players and the Sony PSP. 480×272 (131k) 480 272 130,560 ~1% narrower than 16:9 (30:17 exact) Mac Mono 9" Original Apple Macintosh display
After having used VGA-based 3∶2 resolutions HVGA (480 × 320) and "Retina" DVGA (960 × 640) for several years in their iPhone and iPod products with a screen diagonal of 9 cm or 3.5 inches, Apple started using more exotic variants when they adopted the 16∶9 aspect ratio to provide a consistent pixel density across screen sizes: first 1136 ...
In August 2019, Nvidia announced Minecraft RTX, an official Nvidia-developed patch for the game Minecraft adding real-time DXR ray tracing exclusively to the Windows 10 version of the game. The whole game is, in Nvidia's words, "refit" with path tracing , which dramatically affects the way light, reflections, and shadows work inside the engine.
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It handles all of a computer's I/O functions, such as receiving the keyboard input and outputting the data onto the screen. The way how it usually works usually has two steps: [3] Take in the user input and pass it down to the Northbridge. (Optional) Receive the rendered data from the Northbridge and output it.
Each compression specification defines various mechanisms by which raw video (in essence, a sequence of full-resolution uncompressed digital images) can be reduced in size, from simple bit compression (like Lempel-Ziv-Welch) to psycho-visual and motion summarization, and how the output is stored as a bit stream. So long as the encoder component ...