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  2. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...

  3. Comparison of screencasting software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_screen...

    Windows: Freeware: No Microsoft Expression Encoder: Microsoft: 4: 2011-11-02: Windows: Freeware: No Nero Vision: Nero AG: 2025 [14] [15] 2024-10-09: Windows: Proprietary commercial: No Nvidia Shadowplay: Nvidia: 2.11.4.0: 2016-06-21: Windows: Proprietary (Part of NVIDIA GFE) No Open Broadcaster Software (OBS Studio) OBS Project: 31.0.1 [16 ...

  4. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    Effectively 1/16 the total resolution (1/4 in each dimension) of "Full HD", but with the height aligned to an 8-pixel "macroblock" boundary. Common in small-screen video applications, including portable DVD players and the Sony PSP. 480×272 (131k) 480 272 130,560 ~1% narrower than 16:9 (30:17 exact) Mac Mono 9" Original Apple Macintosh display

  5. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    After having used VGA-based 3∶2 resolutions HVGA (480 × 320) and "Retina" DVGA (960 × 640) for several years in their iPhone and iPod products with a screen diagonal of 9 cm or 3.5 inches, Apple started using more exotic variants when they adopted the 16∶9 aspect ratio to provide a consistent pixel density across screen sizes: first 1136 ...

  6. Nvidia - Wikipedia

    en.wikipedia.org/wiki/Nvidia

    In August 2019, Nvidia announced Minecraft RTX, an official Nvidia-developed patch for the game Minecraft adding real-time DXR ray tracing exclusively to the Windows 10 version of the game. The whole game is, in Nvidia's words, "refit" with path tracing , which dramatically affects the way light, reflections, and shadows work inside the engine.

  7. Talk:Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Talk:Nvidia_Shadowplay

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  8. GPU switching - Wikipedia

    en.wikipedia.org/wiki/GPU_switching

    It handles all of a computer's I/O functions, such as receiving the keyboard input and outputting the data onto the screen. The way how it usually works usually has two steps: [3] Take in the user input and pass it down to the Northbridge. (Optional) Receive the rendered data from the Northbridge and output it.

  9. Comparison of video codecs - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video_codecs

    Each compression specification defines various mechanisms by which raw video (in essence, a sequence of full-resolution uncompressed digital images) can be reduced in size, from simple bit compression (like Lempel-Ziv-Welch) to psycho-visual and motion summarization, and how the output is stored as a bit stream. So long as the encoder component ...