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  2. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    For example, dependency injection can be used to externalize a system's configuration details into configuration files, allowing the system to be reconfigured without recompilation. Separate configurations can be written for different situations that require different implementations of components.

  3. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    Dependency Injection pattern: a class accepts the objects it requires from an injector instead of creating the objects directly; Lazy initialization pattern: tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed

  4. Inversion of control - Wikipedia

    en.wikipedia.org/wiki/Inversion_of_control

    (Dependency injection is an example of the separate, specific idea of "inverting control over the implementations of dependencies" popularised by Java frameworks.) [4] Inversion of control is sometimes referred to as the "Hollywood Principle: Don't call us, we'll call you".

  5. Service locator pattern - Wikipedia

    en.wikipedia.org/wiki/Service_locator_pattern

    The solution may be simpler with service locator (vs. dependency injection) in applications with well-structured component/service design. In these cases, the disadvantages may actually be considered as an advantage (e.g., no need to supply various dependencies to every class and maintain dependency configurations).

  6. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  7. Dependency inversion principle - Wikipedia

    en.wikipedia.org/wiki/Dependency_inversion_principle

    In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules.When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details.

  8. Marker interface pattern - Wikipedia

    en.wikipedia.org/wiki/Marker_interface_pattern

    An example of the application of marker interfaces from the Java programming language is the Serializable interface: package java.io ; public interface Serializable { } A class implements this interface to indicate that its non- transient data members can be written to an ObjectOutputStream .

  9. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    In the following example, a Mediator object controls the values of several Storage objects, forcing the user code to access the stored values through the mediator. When a storage object wants to emit an event indicating that its value has changed, it also goes back to the mediator object (via the method notifyObservers ) that controls the list ...