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  2. David Hyerle - Wikipedia

    en.wikipedia.org/wiki/David_Hyerle

    Thinking Maps were intended to standardize the language and visual organization used in education, which the company believed would close the achievement gap by establishing common ground. The idea was that if all children have the same background knowledge, less time would be spent teaching and re-teaching thought processes.

  3. Concept map - Wikipedia

    en.wikipedia.org/wiki/Concept_map

    Example concept map created using the IHMC CmapTools computer program. Concept maps are used to stimulate the generation of ideas, and are believed to aid creativity. [4] Concept mapping is also sometimes used for brain-storming. Although they are often personalized and idiosyncratic, concept maps can be used to communicate complex ideas.

  4. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    Lesson planning is a thinking process, not the filling in of a lesson plan template. A lesson plan is envisaged as a blue print, guide map for action, a comprehensive chart of classroom teaching-learning activities, an elastic but systematic approach for the teaching of concepts, skills and attitudes.

  5. Graphic organizer - Wikipedia

    en.wikipedia.org/wiki/Graphic_organizer

    In the classroom, this hierarchical organization was used by the teacher as a pre-reading strategy to show relationships among vocabulary. Its use later expanded for not only pre-reading strategies but for supplementary and post-reading activities. It was not until the 1980s that the term graphic organizer was used. [7]

  6. Curriculum mapping - Wikipedia

    en.wikipedia.org/wiki/Curriculum_mapping

    These maps showcase what takes place in an individual classroom, ideally providing evidence of the students' learning with that teacher. For example, in a Unit applying ELA Standard RL11-12.5, students are expected to learn to "[a]nalyze how an author's choices concerning how to structure specific parts of a text (e.g., the choice of where to ...

  7. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  8. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    What teachers will accept as evidence that student understanding took place; Consider culminating assessment tasks and a range of assessment methods (observations, tests, projects, etc.) Design activities that will make desired results happen (learning events) What knowledge and skills students will need to achieve the desired results

  9. Argument map - Wikipedia

    en.wikipedia.org/wiki/Argument_map

    A sample argument using objections. Some argument mapping conventions allow for perspicuous representation of inferences. [12] In the following diagram, box 2.1 represents an inference, labeled with the inference rule modus ponens. [12] An argument map with 'modus ponens' in the inference box. An inference can be the target of an objection.

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