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  2. Group delay and phase delay - Wikipedia

    en.wikipedia.org/wiki/Group_delay_and_phase_delay

    The group delay and phase delay properties of a linear time-invariant (LTI) system are functions of frequency, giving the time from when a frequency component of a time varying physical quantity—for example a voltage signal—appears at the LTI system input, to the time when a copy of that same frequency component—perhaps of a different physical phenomenon—appears at the LTI system output.

  3. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    Some games that are generally real-time use turn-based play during specific sequences. For example, the role-playing video games Fallout (1997), Silent Storm (2003) [22] and Baldur's Gate 3 (2023) are turn-based during the combat phase and real-time throughout the remainder of the game. This speeds up portions of the game where the careful ...

  4. Linear phase - Wikipedia

    en.wikipedia.org/wiki/Linear_phase

    In signal processing, linear phase is a property of a filter where the phase response of the filter is a linear function of frequency.The result is that all frequency components of the input signal are shifted in time (usually delayed) by the same constant amount (the slope of the linear function), which is referred to as the group delay.

  5. Phase (waves) - Wikipedia

    en.wikipedia.org/wiki/Phase_(waves)

    Conversely, a phase reversal or phase inversion implies a 180-degree phase shift. [ 2 ] When the phase difference φ ( t ) {\displaystyle \varphi (t)} is a quarter of turn (a right angle, +90° = π/2 or −90° = 270° = −π/2 = 3π/2 ), sinusoidal signals are sometimes said to be in quadrature , e.g., in-phase and quadrature components of a ...

  6. Delay differential equation - Wikipedia

    en.wikipedia.org/wiki/Delay_differential_equation

    DDEs are also called time-delay systems, systems with aftereffect or dead-time, hereditary systems, equations with deviating argument, or differential-difference equations. They belong to the class of systems with the functional state , i.e. partial differential equations (PDEs) which are infinite dimensional, as opposed to ordinary ...

  7. Talk:Group delay and phase delay - Wikipedia

    en.wikipedia.org/wiki/Talk:Group_delay_and_phase...

    About "The phase delay at each frequency equals the negative of the phase shift at that frequency divided by the value of that frequency": Although correct, if the equation is not thought all the way through, the equation can look like phase delay is measured in terms of "phase shift". It is not. Phase delay, in spite of the word "Phase", is ...

  8. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]

  9. Reflection phase change - Wikipedia

    en.wikipedia.org/wiki/Reflection_phase_change

    In the case of reactive termination the phase shift will be between 0 and +180° for inductors and between 0 and −180° for capacitors. The phase shift will be exactly ±90° when |X| = Z 0. For the general case when the line is terminated with some arbitrary impedance, Z, the reflected wave is generally less than the incident wave.