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  2. Bentley–Ottmann algorithm - Wikipedia

    en.wikipedia.org/wiki/Bentley–Ottmann_algorithm

    The Bentley–Ottmann algorithm will insert a new segment s into this data structure when the sweep line L crosses the left endpoint p of this segment (i.e. the endpoint of the segment with the smallest x-coordinate, provided the sweep line L starts from the left, as explained above in this article).

  3. Incidence structure - Wikipedia

    en.wikipedia.org/wiki/Incidence_structure

    Any graph (which need not be simple; loops and multiple edges are allowed) is a uniform incidence structure with two points per line. For these examples, the vertices of the graph form the point set, the edges of the graph form the line set, and incidence means that a vertex is an endpoint of an edge.

  4. Line segment - Wikipedia

    en.wikipedia.org/wiki/Line_segment

    Examples of line segments include the sides of a triangle or square. More generally, when both of the segment's end points are vertices of a polygon or polyhedron , the line segment is either an edge (of that polygon or polyhedron) if they are adjacent vertices, or a diagonal .

  5. Conjugate points - Wikipedia

    en.wikipedia.org/wiki/Conjugate_points

    In differential geometry, conjugate points or focal points [1] [2] are, roughly, points that can almost be joined by a 1-parameter family of geodesics. For example, on a sphere, the north-pole and south-pole are connected by any meridian. Another viewpoint is that conjugate points tell when the geodesics fail to be length-minimizing.

  6. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    The endpoint of a vector can be identified with an ordered list of n real numbers (n-tuple). These numbers are the coordinates of the endpoint of the vector, with respect to a given Cartesian coordinate system, and are typically called the scalar components (or scalar projections) of the vector on the axes of the coordinate system.

  7. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]

  8. Tarski's axioms - Wikipedia

    en.wikipedia.org/wiki/Tarski's_axioms

    Tarski's axioms are an axiom system for Euclidean geometry, specifically for that portion of Euclidean geometry that is formulable in first-order logic with identity (i.e. is formulable as an elementary theory). As such, it does not require an underlying set theory. The only primitive objects of the system are "points" and the only primitive ...

  9. Midpoint - Wikipedia

    en.wikipedia.org/wiki/Midpoint

    Given two points of interest, finding the midpoint of the line segment they determine can be accomplished by a compass and straightedge construction.The midpoint of a line segment, embedded in a plane, can be located by first constructing a lens using circular arcs of equal (and large enough) radii centered at the two endpoints, then connecting the cusps of the lens (the two points where the ...

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