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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Shaders are written in OpenGL Shading ... 3.30.6 [6] 3.3: 11 March 2010 ... allowing easier sharing of code and definitions between many shaders without extra manual ...

  3. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  4. Tsushima Island - Wikipedia

    en.wikipedia.org/wiki/Tsushima_Island

    Tsushima Island is the setting for the PlayStation 4 game Ghost of Tsushima, released by Sucker Punch Productions in 2020. It gives a fictionalized account of the Mongol invasion of 1274 . [ 72 ] In response to the popularity of the game, Nagasaki Prefecture used it to promote tourism to Tsushima.

  5. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 10.0 level hardware must support the following features: the ability to process entire primitives in the new geometry-shader stage, the ability to output pipeline-generated vertex data to memory using the stream-output stage, multisampled alpha-to-coverage support, readback of a depth/stencil surface or a multisampled resource once it ...

  6. 2020s - Wikipedia

    en.wikipedia.org/wiki/2020s

    The 2020s (pronounced "twenty-twenties" or "two thousand [and] twenties"; shortened to "the '20s" and also known as "The Twenties") is the current decade that began on 1 January 2020, and will end on 31 December 2029.