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This version improved building capabilities for the users. [ 4 ] TinyMUCK 2.0 was released in June 1990 by Piaw "Lachesis" Na from Berkeley , who added the programming language MUF for in-game server extensions.
Following on from TINTIN's success, Mike Potter was keen to produce a Windows port of the client resulting in the release of zMUD 1.0 in December 1995. [ 17 ] zMUD was initially licensed as freeware, but Mike Potter realized that he could make a living from sales of the client and started selling zMUD 4.0 as shareware in September 1996.
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It is a collection of software and libraries combined with a patched version of Wine to improve performance and compatibility with Windows games. Proton is designed for integration into the Steam client as "Steam Play". [3] It is officially distributed through the client, although third-party forks can be manually installed.
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With the dominant usage of MUD being as a generic term [1] rather than specifically denoting combat-oriented games — indeed, both TinyMUD and MOO are MUDs in name (MOO stands for MUD, Object-Oriented), while MUSH and MUCK are backronymed puns on "MUD" — this positions MU* as actually being a subset of MUD.