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Article 16.2.5 of the 2010 FIBA Official Rules states: [2] The game clock must indicate 0.3 (three tenths of a second) or more for a player to gain control of the ball on a throw-in or on a rebound after the last or only free throw in order to attempt a shot for a field goal.
NBA Hoopz is an arcade-style game and not meant to be realistic: players can jump twenty or thirty feet in the air, dunk the ball from 20 feet (6.1 m) away, and do otherwise physically impossible things. Fouls are only called on flagrant pushes, foul shots are rare (and only after a number of fouls are accumulated), and there is no out of bounds.
It was developed by Digital Pictures for the PC and CD-ROM-based video game consoles such as the Sega CD. Scottie Pippen stars in the game, and performs the theme song. Ron Stein, who had previously directed the video footage for Prize Fighter, directed the video footage for the game. [1]
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A player tall enough (or with sufficient leaping ability) to reach over the rim might choose to perform a more spectacular and higher percentage slam dunk (dropping or throwing the ball through the basket from above the rim) instead. As the game has evolved through the years, so has the layup. Several different versions of the layup are used today.
Each installment in the NBA 2K series emulates the National Basketball Association, and present slight improvements over the previous installments.As such, gameplay simulates a typical game of basketball, with the player controlling an entire team or a select player; objectives coincide with the rules of basketball and presentation resembles actual televised NBA games.
The application of an alley-oop to a slam dunk occurs in both games and contests. In games, when only fractions of a second remain on the game or shot clock, an alley-oop may be attempted on in-bound pass because neither clock resumes counting down until an in-bounds player touches the ball. The images to the right depict an interval spanning 1 ...
Like a real NBA game, the game is divided into four quarters at 12 minutes per quarter. After the end of each quarter there is a challenge stage, which is a three-point shootout . In these stages, the player controls a character from their team attempting five three-point shots at each corner, each wing, and from the top of the key for a total ...