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  2. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    There are many applications of virtual reality (VR). Applications have been developed in a variety of domains, such as architectural and urban design, industrial designs, restorative nature experiences, healthcare and clinical therapies, digital marketing and activism, education and training, engineering and robotics, entertainment, virtual ...

  3. Reality Labs - Wikipedia

    en.wikipedia.org/wiki/Reality_Labs

    Reality Labs, formerly Oculus VR, is a business and research unit of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as the Quest, and online platforms such as Horizon Worlds.

  4. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as

  5. High Fidelity, Inc. - Wikipedia

    en.wikipedia.org/wiki/High_Fidelity,_Inc.

    High Fidelity was founded in April 2013 by Second Life founder and former CEO Philip Rosedale, Ryan Downe Karpf, and Irena Freidrica Heiberger.The company was formed to create a next-generation virtual reality platform featuring low latency, spatialized 3D audio, high-detail environments, realistic avatars, and a working economy built on blockchain.

  6. zSpace (company) - Wikipedia

    en.wikipedia.org/wiki/ZSpace_(company)

    virtual and augmented reality in a computer. zSpace mostly provides AR/VR technology to the education market. [1] It allows teachers and learners to interact with simulated objects in virtual environments. [2] [3] [4] zSpace does not require the use of a head-mounted display. Users experience 3D content through a 3D computer screen, aided by ...

  7. Zero Latency (company) - Wikipedia

    en.wikipedia.org/wiki/Zero_Latency_(company)

    The company also sells its systems to businesses requiring free-roam virtual reality applications. [9] Due to their cost and complexity, Zero Latency VR's systems are not ideal for private use. [21] [22] Instead, they are intended to be used as public virtual gaming spaces or theme park attractions.

  8. Vuzix - Wikipedia

    en.wikipedia.org/wiki/Vuzix

    The company has offices in New York, Japan, and the UK and is the current market leader for video eyewear. [citation needed] Forte was a pioneer during the mid-1990s developing immersive head mounted displays [8] for virtual reality and video gaming applications. Vuzix's displays are based on optical waveguides. [9]

  9. Dreamscape Immersive - Wikipedia

    en.wikipedia.org/wiki/Dreamscape_Immersive

    Dreamscape Immersive is an American entertainment and technology company. It creates story-based full-roam virtual reality (VR) experiences which allow up to six people to simultaneously explore a virtual 3D environment, seeing fully rendered avatars of one another.

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