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Torticollis is a fixed or dynamic tilt, rotation, with flexion or extension of the head and/or neck. The type of torticollis can be described depending on the positions of the head and neck. [1] [3] [4] laterocollis: the head is tipped toward the shoulder; rotational torticollis: the head rotates along the longitudinal axis towards the shoulder [5]
To further classify spasmodic torticollis, one can note the position of the head. Torticollis is the horizontal turning (rotational collis) of the head, and uses the ipsilateral splenius, and contralateral sternocleidomastoid muscles. This is the "chin-to-shoulder" version. Laterocollis is the tilting of the head from side to side.
This category can be used even if competitive play is merely an option or an occasional part of a particular game. Please note that this category is only for arcade games. Any games with more than one player, for consoles, PCs, or for other platforms, are almost always head-to-head, almost by definition.
Beavis and Butt-Head: Bunghole in One is a video game developed by Illusions Gaming Company and published by GT Interactive for Microsoft Windows in 1998. It is based on the MTV Beavis and Butt-Head television franchise.
Besides the main game, four mini-games are featured, called Hock-A-Loogie, Court Chaos, Bug Justice, and Air Guitar. The main game plots the two main characters, Beavis and Butt-Head, trying to get into Todd's gang. Over the course of the game, they have to complete tasks [5] and explore areas in the fictional town of Highland, Texas.
Next Generation stated that "Beavis and Butt-Head is a game that shows while moronic humor and plenty of flatulence may make great TV, it stinks as a game." [3] GamePro ' s review of the Super NES version was subdued, commenting that the game "doesn't suck, but it doesn't rule either." They again praised the controls and the game's recreation ...
The following year Lionhead released the games they had been developing at their main studio, Black & White 2 and business simulation game The Movies, neither of which were as successful as the company's first two titles. Lionhead had financial difficulties as a result, and was purchased by Microsoft Game Studios in 2006.
A best-of-seven playoff is a head-to-head competition between two teams, wherein one must win four games to win the series. Four is chosen as it constitutes winning a majority of the seven games played. If one team wins the series before reaching game seven, all others are ignored. It is not necessary for the four games to be won consecutively.