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  2. Encapsulation (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Encapsulation_(computer...

    In software systems, encapsulation refers to the bundling of data with the mechanisms or methods that operate on the data. It may also refer to the limiting of direct access to some of that data, such as an object's components. [1] Essentially, encapsulation prevents external code from being concerned with the internal workings of an object.

  3. Data encapsulation - Wikipedia

    en.wikipedia.org/wiki/Data_encapsulation

    Data encapsulation, also known as data hiding, is the mechanism whereby the implementation details of a class are kept hidden from the user. The user can only perform a restricted set of operations on the hidden members of the class by executing special functions commonly called methods to prevent attributes of objects from being easily viewed and accessed.

  4. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time. This information includes the method name, the object that owns the method and values for the method parameters.

  5. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes. When a class varies often, the features of object-oriented programming become very useful because changes to a program's code can be made easily with minimal prior knowledge about the program. The bridge pattern is useful ...

  6. Information hiding - Wikipedia

    en.wikipedia.org/wiki/Information_hiding

    In this sense, the idea of encapsulation is more general than how it is applied in object-oriented programming. For example, a relational database is encapsulated in the sense that its only public interface is a query language (such as SQL), which hides all the internal machinery and data structures of the database management system. As such ...

  7. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    Accessor methods are used to read the data values of an object. Mutator methods are used to modify the data of an object. Manager methods are used to initialize and destroy objects of a class, e.g. constructors and destructors. These methods provide an abstraction layer that facilitates encapsulation and modularity.

  8. GPlates - Wikipedia

    en.wikipedia.org/wiki/GPlates

    The GPlates software platform comprises the GPlates desktop software, command line tools, GPlates Python library (pyGPlates), GPlates web service and web application, a high-level Python encapsulation package GPlately, a plate tectonic toolkit PlateTectonicTools and a data server which serves plate reconstruction model datasets from the cloud.

  9. Field encapsulation - Wikipedia

    en.wikipedia.org/wiki/Field_encapsulation

    In computer programming, field encapsulation involves providing methods that can be used to read from or write to the field rather than accessing the field directly. Sometimes these accessor methods are called getX and setX (where X is the field's name), which are also known as mutator methods.