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  2. School of Art, Game and Animation - Wikipedia

    en.wikipedia.org/wiki/School_of_Art,_Game_and...

    In March 2011 the school and the Gnomon School of Visual Effects, United States, marked the partnership, the result is the creation of an international school of digital art that will "bring together the best artists in the world to train professionals able to work with leading technologies CG, animation and visual effects used in Hollywood". [2]

  3. USC Interactive Media & Games Division - Wikipedia

    en.wikipedia.org/wiki/USC_Interactive_Media...

    The University of Southern California's School of Cinematic Arts's Interactive Media & Games Division first accepted M.F.A. students in 2002. The division currently offers both undergraduate (B.F.A.) and graduate (M.F.A. and M.S.) programs in interactive media and game design, as well as B.F.A. programs in game art and themed entertainment and an M.A. in media, games and health.

  4. Gnomon School of Visual Effects - Wikipedia

    en.wikipedia.org/wiki/Gnomon_School_of_Visual...

    Gnomon offers two-, and four-year (three-year optional by waiving summer break) training options in Entertainment Design and Digital Production, [3] as well as individual and online courses, various software workshops, online Master Classes, and the Gnomon Gallery, [4] which was created to showcase art from the entertainment industry and Gnomon students.

  5. BYU Center for Animation - Wikipedia

    en.wikipedia.org/wiki/BYU_Center_for_Animation

    BYU animation student Emron Grover, for example, was the digital tailor for Pixar's Coco. [8] Ed Catmull, former president of Pixar Animation Studios and Walt Disney Animation Studios, visited BYU and remarked, "It’s the perception not just of Pixar, but also at the other studios, that something pretty remarkable is happening here." [9]

  6. DigiPen Institute of Technology - Wikipedia

    en.wikipedia.org/wiki/DigiPen_Institute_of...

    DigiPen's first offered degree program was the Bachelor of Science in Real-Time Interactive Simulation. In 1998, DigiPen Institute of Technology opened its campus in Redmond, Washington as a joint campus between DigiPen and Nintendo Software Technology. In 2002, DigiPen received national accreditation from the ACCSC. DigiPen began offering its ...

  7. Academy of Interactive Entertainment - Wikipedia

    en.wikipedia.org/wiki/Academy_of_Interactive...

    The Academy of Interactive Entertainment (AIE) is an Australian video games and computer animation school. Founded in 1996, it was one of the world's first institutions to offer qualifications in these industries. The AIE provides courses covering CGI, animation, video game asset creation and games programming.

  8. Visual Effects Society Award for Outstanding Effects ...

    en.wikipedia.org/wiki/Visual_Effects_Society...

    Outstanding FX and Simulation Animation in a Commercial or Broadcast Program. Year Project Episode(s) Nominees Network 2012 [1] [2] Guinness: Cloud: Tom Bussell, Neil ...

  9. School NAD-UQAC - Wikipedia

    en.wikipedia.org/wiki/School_NAD-UQAC

    The School of Digital Arts, Animation and Design at the University of Quebec at Chicoutimi (École des arts numériques, de l'animation et du design de l'Université du Québec à Chicoutimi, often referred to as École NAD or École NAD-UQAC) is a university campus in Montreal, Canada, offering academic programs and research in 3D animation, visual effects, design and digital arts.