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  2. School of Art, Game and Animation - Wikipedia

    en.wikipedia.org/wiki/School_of_Art,_Game_and...

    School of Art, Game and Animation (SAGA) is a Brazilian school of computer graphics created in 2003 focused on digital art, computer graphics with courses for beginners, complete course in digital animation, 3D game development, market development model electronics and techniques of creating art for games. [1] Formerly called "AIS".

  3. USC Interactive Media & Games Division - Wikipedia

    en.wikipedia.org/wiki/USC_Interactive_Media...

    The University of Southern California's School of Cinematic Arts's Interactive Media & Games Division first accepted M.F.A. students in 2002. The division currently offers both undergraduate (B.F.A.) and graduate (M.F.A. and M.S.) programs in interactive media and game design, as well as B.F.A. programs in game art and themed entertainment and an M.A. in media, games and health.

  4. School NAD-UQAC - Wikipedia

    en.wikipedia.org/wiki/School_NAD-UQAC

    The School of Digital Arts, Animation and Design at the University of Quebec at Chicoutimi (École des arts numériques, de l'animation et du design de l'Université du Québec à Chicoutimi, often referred to as École NAD or École NAD-UQAC) is a university campus in Montreal, Canada, offering academic programs and research in 3D animation, visual effects, design and digital arts.

  5. DigiPen Institute of Technology - Wikipedia

    en.wikipedia.org/wiki/DigiPen_Institute_of...

    In 1990, DigiPen began offering a 3D animation program and began collaborating with Nintendo of America to create a post-secondary program for video game programming. [citation needed] With Nintendo's support, DigiPen Applied Computer Graphics School accepted its first class of video game programming students in 1994. [1] [2]

  6. Gnomon School of Visual Effects - Wikipedia

    en.wikipedia.org/wiki/Gnomon_School_of_Visual...

    Gnomon offers two-, and four-year (three-year optional by waiving summer break) training options in Entertainment Design and Digital Production, [3] as well as individual and online courses, various software workshops, online Master Classes, and the Gnomon Gallery, [4] which was created to showcase art from the entertainment industry and Gnomon students.

  7. BYU Center for Animation - Wikipedia

    en.wikipedia.org/wiki/BYU_Center_for_Animation

    BYU animation student Emron Grover, for example, was the digital tailor for Pixar's Coco. [8] Ed Catmull, former president of Pixar Animation Studios and Walt Disney Animation Studios, visited BYU and remarked, "It’s the perception not just of Pixar, but also at the other studios, that something pretty remarkable is happening here." [9]

  8. Category:Animation schools in the United States - Wikipedia

    en.wikipedia.org/wiki/Category:Animation_schools...

    Pages in category "Animation schools in the United States" The following 19 pages are in this category, out of 19 total. This list may not reflect recent changes .

  9. Academy of Interactive Entertainment - Wikipedia

    en.wikipedia.org/wiki/Academy_of_Interactive...

    The Academy of Interactive Entertainment (AIE) is an Australian video games and computer animation school. Founded in 1996, it was one of the world's first institutions to offer qualifications in these industries. The AIE provides courses covering CGI, animation, video game asset creation and games programming.