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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.

  3. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    This occurs because a delay-based netcode does not allow the simulation to continue until it receives the inputs from all the players in the frame in question. [4] This variable delay causes an inconsistent and unresponsive experience compared to offline play (or to a LAN game), and can negatively affect player performance in timing-sensitive ...

  4. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  5. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.

  6. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  7. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...

  8. MTR (software) - Wikipedia

    en.wikipedia.org/wiki/MTR_(software)

    My traceroute, originally named Matt's traceroute (MTR), is a computer program that combines the functions of the traceroute and ping programs in one network diagnostic tool. [ 2 ] MTR probes routers on the route path by limiting the number of hops individual packets may traverse, and listening to responses of their expiry.

  9. PathPing - Wikipedia

    en.wikipedia.org/wiki/PathPing

    The advantages of PathPing over ping and traceroute are that each node is pinged as the result of a single command, and that the behavior of nodes is studied over an extended time period, rather than the default ping sample of four messages or default traceroute single route trace. The disadvantage is that it takes a total of 25 seconds per hop ...