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  2. Micromanagement (gameplay) - Wikipedia

    en.wikipedia.org/wiki/Micromanagement_(gameplay)

    In turn-based games the need for economic micromanagement is generally regarded as a defect in the design, [3] and more recent TBS games have tried to minimize it. [ 4 ] [ 7 ] [ 8 ] But hands-on tactical combat is a feature of many turn-based games (e.g. Master of Orion II , Space Empires III , Heroes of Might and Magic III ), and reviewers ...

  3. Hearts of Iron IV - Wikipedia

    en.wikipedia.org/wiki/Hearts_of_Iron_IV

    Hearts of Iron IV is a 2016 grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. [1] It is the sequel to 2009's Hearts of Iron III and the fourth main installment in the Hearts of Iron series. Like previous games in the series, Hearts of Iron IV is a grand strategy wargame that focuses on World ...

  4. Paradox Interactive - Wikipedia

    en.wikipedia.org/wiki/Paradox_Interactive

    Grand strategy games are often played on a real-world map, marked by the use of standard real-time elements but with an ability to make any and all changes even while paused. The focus of each game is different, but generally a player must manage the economy, commerce, internal politics, diplomacy, technological development, and military forces ...

  5. 4X - Wikipedia

    en.wikipedia.org/wiki/4X

    4X computer and board games are a subgenre of strategy games, [1] [2] [3] and include both turn-based and real-time strategy titles. [ 4 ] [ 5 ] The gameplay involves building an empire, [ 6 ] which takes place in a setting such as Earth , [ 24 ] a fantasy world , or in space . [ 10 ]

  6. Darkest Hour: A Hearts of Iron Game - Wikipedia

    en.wikipedia.org/wiki/Darkest_Hour:_A_Hearts_of...

    Darkest Hour: A Hearts of Iron Game is a 2011 grand strategy video game developed by Martin Ivanov and published by Paradox Interactive.It is the first installment in the Hearts of Iron series to not be developed by Paradox Development Studio, instead being developed by a team of independent developers led by Ivanov; Paradox let them use their in-house Europa Engine.

  7. Parents debate when they can finally stop giving adult ... - AOL

    www.aol.com/parents-debate-finally-stop-giving...

    Some people argue that 18 years old is the appropriate age to stop while others say the extravagent holiday gifts should always continue

  8. Planned obsolescence - Wikipedia

    en.wikipedia.org/wiki/Planned_obsolescence

    In economics and industrial design, planned obsolescence (also called built-in obsolescence or premature obsolescence) is the concept of policies planning or designing a product with an artificially limited useful life or a purposely frail design, so that it becomes obsolete after a certain predetermined period of time upon which it ...

  9. Why Did The Children's Place Buy Bankrupt Gymboree? - AOL

    www.aol.com/news/why-did-children-apos-place...

    The Children's Place is buying its closest rival out of bankruptcy. Is this a good move for the company? ... 24/7 Help. For premium support please call: 800-290-4726 more ways to reach us. Mail ...