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One possibility to determine a polygon of points of the intersection curve of two surfaces is the marching method (see section References). It consists of two essential parts: The first part is the curve point algorithm, which determines to a starting point in the vicinity of the two surfaces a point on the intersection curve. The algorithm ...
The surface-to-surface intersection (SSI) problem is a basic workflow in computer-aided geometric design: Given two intersecting surfaces in R 3, compute all parts of the intersection curve. If two surfaces intersect, the result will be a set of isolated points, a set of curves, a set of overlapping surfaces, or any combination of these cases. [1]
The generation of a bicylinder Calculating the volume of a bicylinder. A bicylinder generated by two cylinders with radius r has the volume =, and the surface area [1] [6] =.. The upper half of a bicylinder is the square case of a domical vault, a dome-shaped solid based on any convex polygon whose cross-sections are similar copies of the polygon, and analogous formulas calculating the volume ...
In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines , which either is one point (sometimes called a vertex ) or does not exist (if the lines are parallel ).
Steinmetz curves for various cases Steinmetz solid (intersection of two cylinders) involving Steinmetz curves (purple) A Steinmetz curve is the curve of intersection of two right circular cylinders of radii a {\displaystyle a} and b , {\displaystyle b,} whose axes intersect perpendicularly.
Solving them as a system of two simultaneous equations finds the points which belong to both shapes, which is the intersection. The equations below were solved using Maple . This method has applications in computational geometry , graphics rendering , shape modeling , physics-based modeling , and related types of computational 3d simulations.
Dupin's theorem is a tool for determining the curvature lines of a surface by intersection with suitable surfaces (see examples), without time-consuming calculation of derivatives and principal curvatures. The next example shows, that the embedding of a surface into a threefold orthogonal system is not unique.
An intersection point between two arcs is transverse if and only if it is not a tangency, i.e., their tangent lines inside the tangent plane to the surface are distinct. In a three-dimensional space, two curves can be transverse only when they have empty intersection, since their tangent spaces could generate at most a two-dimensional space.