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  2. Algorithm (C++) - Wikipedia

    en.wikipedia.org/wiki/Algorithm_(C++)

    In the C++ Standard Library, the algorithms library provides various functions that perform algorithmic operations on containers and other sequences, represented by Iterators. [1] The C++ standard provides some standard algorithms collected in the <algorithm> standard header. [2] A handful of algorithms are also in the <numeric> header.

  3. PSeInt - Wikipedia

    en.wikipedia.org/wiki/PSeInt

    PSeInt is designed to assist students who start in the construction of computer algorithms or programs. The pseudocode is usually used as the first contact to introduce basic concepts such as the use of control structures, expressions, variables, etc., without having to deal with the particularities of the syntax of a real language.

  4. Outline of computer programming - Wikipedia

    en.wikipedia.org/wiki/Outline_of_computer...

    Programming involves activities such as analysis, developing understanding, generating algorithms, verification of requirements of algorithms including their correctness and resources consumption, and implementation (commonly referred to as coding [1] [2]) of algorithms in a target programming language.

  5. Functional (C++) - Wikipedia

    en.wikipedia.org/wiki/Functional_(C++)

    The C++ Standard Library provides base classes unary_function and binary_function to simplify the definition of adaptable unary functions and adaptable binary functions. Adaptable function objects are important, because they can be used by function object adaptors: function objects that transform or manipulate other function objects.

  6. Input/output (C++) - Wikipedia

    en.wikipedia.org/wiki/Input/output_(C++)

    In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1] [2] It is an object-oriented alternative to C's FILE-based streams from the C standard library. [3] [4]

  7. Algorithms + Data Structures = Programs - Wikipedia

    en.wikipedia.org/wiki/Algorithms_+_Data...

    Algorithms + Data Structures = Programs [1] is a 1976 book written by Niklaus Wirth covering some of the fundamental topics of system engineering, computer programming, particularly that algorithms and data structures are inherently related. For example, if one has a sorted list one will use a search algorithm optimal for sorted lists.

  8. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    Here is an example of overloading in C++, two functions Area that accept different types: // returns the area of a rectangle defined by height and width double Area ( double h , double w ) { return h * w ; } // returns the area of a circle defined by radius double Area ( double r ) { return r * r * 3.14 ; } int main () { double rectangle_area ...

  9. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

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