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Super Solvers: Gizmos & Gadgets is an educational science video game designed by The Learning Company.It is intended to teach children between the ages of 7 and 12 introductory mechanics, namely simple machines, magnets, basic electronics, and forms of energy.
The Last of Us Part I $ at Amazon. The Last of Us Part I $ at Walmart. The Last of Us Part I $ at Best Buy. Mario Tennis Aces. Available on: Nintendo Switch. Rating: E for everyone. Mario Tennis ...
It is a type of electrical circuit. For a circuit to be referred to as electronic, rather than electrical, generally at least one active component must be present. The combination of components and wires allows various simple and complex operations to be performed: signals can be amplified, computations can be performed, and data can be moved ...
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
The work can be done, for example, by electrochemical devices (electrochemical cells) or different metals junctions [clarification needed] generating an electromotive force. Electric field work is formally equivalent to work by other force fields in physics, [1] and the formalism for electrical work is identical to that of mechanical work.
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. [1] This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player.
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Electronic video arcade games make extensive use of solid state electronics and integrated circuits. In the past coin-operated arcade video games generally used custom per-game hardware often with multiple CPUs, highly specialized sound and graphics chips and/or boards, and the latest in computer graphics display technology.