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Spell-slot systems often employ a rationale that the spell is forgotten when cast, [5]: 240 or that the caster has a finite supply of the ingredients required to cast the spell. In the first case, the spellcaster must re-memorize the spell from a source, typically a grimoire. In the second case, the caster must find new ingredients and prepare ...
In ceremonial magic, a magical formula or a word of power is a word that is believed to have specific supernatural effects. [1] They are words whose meaning illustrates principles and degrees of understanding that are often difficult to relay using other forms of speech or writing.
An incantation, spell, charm, enchantment, or bewitchery is a magical formula intended to trigger a magical effect on a person or objects. The formula can be spoken, sung, or chanted . An incantation can also be performed during ceremonial rituals or prayers .
In the sense that magic is the use of power to dominate other people, it is evil, and associated in Tolkien's mind with technology. The opposite of that is enchantment, something that Frodo experiences in the Elvish realms of Rivendell and Lothlórien, both preserved by the power of the Three Elvish Rings. That too can be a trap, as the Elves ...
(literally "Swan, hold fast") - a spell used by the Youngest Brother in the tale "The Magic Swan" in the collection of Ludwig Bechstein. This spell made the people, who touched his magic swan, stick to the latter. Shimbaree, Shimbarah, Shimbaree, Shimbarah – used on the children's video and TV series Barney and the Backyard Gang and Barney ...
They are attributed to the sage Vasugupta of the 9th century C.E. Sambhavopaya (1-1 to 1–22), Saktopaya (2-1 to 2–10) and Anavopaya (3-1 to 3–45) are the main sub-divisions, three means of achieving God consciousness, of which the main technique of Saktopaya is a mantra. But "mantra" in this context does not mean incantation or muttering ...
There are two sources for the text Gardner used to make this chant. The opening lines, with their repeated Eko eko refrain, apparently come from an article published in a 1921 edition of the journal Form [5] by J. F. C. Fuller, on "The Black Arts", reprinted in The Occult Review in April 1926, though "The Occult Review" 1923 is frequently mis-cited.
Each player has their own deck of cards, purchased and constructed from a limited pool of available cards. [1] A player typically starts the game with a "life total" of twenty and loses the game when the total is reduced to zero. [2] [3] A player can lose the game if they must draw from an empty deck. Some cards specify other ways to win or ...