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  2. Adobe Fuse CC - Wikipedia

    en.wikipedia.org/wiki/Adobe_Fuse_CC

    Fuse's main novelty is the ability for users to import and automatically integrate their own content into the character creation system, leveraging all the features of pre-loaded content. [1] [2] Fuse characters are rigged through Mixamo online service. Characters have a bone driven rig and a blend shape based facial rig for facial animation. [7]

  3. Mixamo - Wikipedia

    en.wikipedia.org/wiki/Mixamo

    Mixamo Inc. (/ ˈ m ɪ k s ə m oʊ /) is a 3D computer graphics technology company. Based in San Francisco, the company develops and sells web-based services for 3D character animation. Mixamo's technologies use machine learning methods to automate the steps of the character animation process, including 3D modeling to rigging and 3D animation.

  4. Adobe Character Animator - Wikipedia

    en.wikipedia.org/wiki/Adobe_Character_Animator

    Adobe Character Animator is a desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator.

  5. Adobe Inc. - Wikipedia

    en.wikipedia.org/wiki/Adobe_Inc.

    3D and AR software by Mixamo; Name Icon Type Aero: Augmented reality authoring and publishing tool Dimension: 3D rendering and rudimentary design tool Substance 3D: Suite of 3D model and texture authoring tools.

  6. TurboSquid - Wikipedia

    en.wikipedia.org/wiki/TurboSquid

    TurboSquid is an American animation studio and digital media company that sells stock 3D models used in 3D graphics to a variety of industries, including computer games, architecture, and interactive training.

  7. Daz 3D - Wikipedia

    en.wikipedia.org/wiki/DAZ_3D

    In 2011, Daz 3D moved to the Genesis platform, where instead of each figured being designed individually, they were derived as morphs from the base mesh. Two of the key differences that this technology created were: the ability for characters to be blended into a huge variety of shapes; and, since these shapes were all derived from a common base, add-on content like clothing, hair, and ...

  8. Adobe Atmosphere - Wikipedia

    en.wikipedia.org/wiki/Adobe_Atmosphere

    By version 1.0, Atmosphere also boasted support for using Macromedia Flash animations and Windows Media Video as textures. [2] Atmosphere-based worlds consisted mainly of parametric primitives, such as floors, walls, and cones. These primitives could be painted a solid color, given an image-based texture, or made "subtractive". Invisible ...

  9. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    [4] [5] It used cel-shading for its characters and its vibrant visual style has had a lasting influence on the use of cel-shading in video games. Since the early 2000s, many notable video games have made use of this style, such as Cel Damage (2001), The Legend of Zelda: The Wind Waker (2002) and Ōkami (2006).