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A millisecond (from milli-and second; symbol: ms) is a unit of time in the International System of Units equal to one thousandth (0.001 or 10 −3 or 1 / 1000) of a second [1] [2] or 1000 microseconds. A millisecond is to one second, as one second is to approximately 16.67 minutes.
The smallest meaningful increment of time is the Planck time―the time light takes to traverse the Planck distance, many decimal orders of magnitude smaller than a second. [ 1 ] The largest realized amount of time, based on known scientific data, is the age of the universe , about 13.8 billion years—the time since the Big Bang as measured in ...
Vertical interval timecode, (VITC, pronounced "vit-see"): recorded into the vertical blanking interval of the video signal on each frame of video. The advantage of VITC is that, since it is a part of the playback video, it can be read when the tape is stationary. AES-EBU embedded timecode, SMPTE timecode embedded in an AES3 digital audio ...
A microsecond is a unit of time in the International System of Units (SI) equal to one millionth (0.000001 or 10 −6 or 1 ⁄ 1,000,000) of a second. Its symbol is μs, sometimes simplified to us when Unicode is not available. A microsecond is to one second, as one second is to approximately 11.57 days.
A unit of time is any particular time interval, used as a standard way of measuring or expressing duration. The base unit of time in the International System of Units (SI), and by extension most of the Western world , is the second , defined as about 9 billion oscillations of the caesium atom.
The hectic kick off to Donald Trump's tariffs in recent days is making one thing abundantly clear: This is very different from Trump 1.0.
Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time. Game reviews sometimes average the worst 1% of frame rates, reported as the 99th percentile, to measure how choppy the game appears.
Note that with 23.976 fps time code, the "second" counter is still increased after 24 frames, even though 24 frames add up to slightly more than a real second. When working with other time sources, confusion can arise since a "second" in 23.976 fps time code notation is slightly longer than a real second, it is 1.001 (24 × 1 / (24000 / 1001 ...