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Popeye is a chess problem-solving software accommodating many fairy chess rules and able to investigate set play and tries. It can be used with several operating systems and can be connected to several existing graphical interfaces since it comes with freely available source code, cf. popeye on GitHub. Since its origin, Popeye was designed as a ...
It also contains supporting software for connecting with the popular Internet Chess Servers FICS and ICC for on-line play. XBoard OS X Apps that specifically configure XBoard for oriental-style shogi or xiangqi are also available. WinBoard is a version of XBoard adapted to MS Windows, and is available in a similar package. [7]
Chess software comes in different forms. A chess playing program provides a graphical chessboard on which one can play a chess game against a computer. Such programs are available for personal computers, video game consoles, smartphones/tablet computers or mainframes/supercomputers.
Komodo and Dragon by Komodo Chess (also known as Dragon or Komodo Dragon) are UCI chess engines developed by Komodo Chess, [1] which is a part of Chess.com. [2] The engines were originally authored by Don Dailey and GM Larry Kaufman. Dragon is a commercial chess engine, but Komodo is free for non-commercial use. [3]
Chess Assistant is a commercial database program produced by Convekta, Ltd. The company started in Russia, but also has offices in England and the United States. The software is a management tool for organising chess information (databases of millions of games), opening training, game analysis, playing against the computer, and viewing electronic texts.
Shane's Chess Information Database (Scid) is a free and open source UNIX, Windows, Linux, and Mac application for viewing and maintaining large databases of chess games. [3] It has features comparable to popular commercial chess software. [4] Scid is written in Tcl/Tk and C++.
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It was the first system to win using specialized chess hardware. In its final incarnation, Belle used an LSI-11 general-purpose computer to coordinate its chess hardware. There were three custom boards for move generation, four custom boards for position evaluation, and a microcode implementation of alpha-beta pruning.