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  2. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    Whenever they don't coincide, the inner product is used instead of the dot product in the formal definitions of projection and rejection. For a three-dimensional inner product space, the notions of projection of a vector onto another and rejection of a vector from another can be generalized to the notions of projection of a vector onto a plane ...

  3. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    If the normal of the viewing plane (the camera direction) is parallel to one of the primary axes (which is the x, y, or z axis), the mathematical transformation is as follows; To project the 3D point , , onto the 2D point , using an orthographic projection parallel to the y axis (where positive y represents forward direction - profile view ...

  4. Projection (linear algebra) - Wikipedia

    en.wikipedia.org/wiki/Projection_(linear_algebra)

    A square matrix is called a projection matrix if it is equal to its square, i.e. if =. [2]: p. 38 A square matrix is called an orthogonal projection matrix if = = for a real matrix, and respectively = = for a complex matrix, where denotes the transpose of and denotes the adjoint or Hermitian transpose of .

  5. Stereographic projection - Wikipedia

    en.wikipedia.org/wiki/Stereographic_projection

    For any point P on M, there is a unique line through N and P, and this line intersects the plane z = 0 in exactly one point P ′, known as the stereographic projection of P onto the plane. In Cartesian coordinates ( x , y , z ) on the sphere and ( X , Y ) on the plane, the projection and its inverse are given by the formulas

  6. Vector fields in cylindrical and spherical coordinates

    en.wikipedia.org/wiki/Vector_fields_in...

    Note: This page uses common physics notation for spherical coordinates, in which is the angle between the z axis and the radius vector connecting the origin to the point in question, while is the angle between the projection of the radius vector onto the x-y plane and the x axis. Several other definitions are in use, and so care must be taken ...

  7. Distance from a point to a plane - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    In either the coordinate or vector formulations, one may verify that the given point lies on the given plane by plugging the point into the equation of the plane. To see that it is the closest point to the origin on the plane, observe that p {\displaystyle \mathbf {p} } is a scalar multiple of the vector v {\displaystyle \mathbf {v} } defining ...

  8. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  9. Turtle graphics - Wikipedia

    en.wikipedia.org/wiki/Turtle_graphics

    Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.